Nokia 6820 User Guide - Page 146

Applications (Menu 8), Games

Page 146 highlights

• Connection settings to define connection settings required for synchronisation. See Keying in the service settings manually on page 155. Select each of the settings one by one and key in all the required settings. Contact your network operator or service provider for the settings. Select PC sync settings to key in the settings for server-alerted synchronisation. Select and key in the User name and Password. Synchronising from a compatible PC To synchronise the contacts, the calendar and the Notes from a compatible PC, use an IR or Bluetooth connection, or a data cable. You also need the PC Suite software of your phone installed on the PC. Start the synchronisation from the PC using PC suite. ■ Applications (Menu 8) Note: Your phone must be switched on to use this function. Do not switch the phone on when wireless phone use is prohibited or when it may cause interference or danger. Games The games use shared memory, see Shared memory on page 24. Copyright © 2004 Nokia. All rights reserved. 146

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Copyright
'
2004 Nokia. All rights reserved.
146
Connection settings
to define connection settings required for
synchronisation. See
Keying in the service settings manually
on page
155
.
Select each of the settings one by one and key in all the required settings.
Contact your network operator or service provider for the settings.
Select
PC sync settings
to key in the settings for server-alerted
synchronisation. Select and key in the
User name
and
Password
.
Synchronising from a compatible PC
To synchronise the contacts, the calendar and the Notes from a compatible PC,
use an IR or Bluetooth connection, or a data cable. You also need the PC Suite
software of your phone installed on the PC. Start the synchronisation from the PC
using PC suite.
Applications (Menu 8)
Note:
Your phone must be switched on to use this function.
Do not switch the phone on when wireless phone use is prohibited or when it
may cause interference or danger.
Games
The games use shared memory, see
Shared memory
on page
24
.