Apple MA434Z/A User Manual - Page 351

Preservation of the Disk Cache, The Processing Cache

Page 351 highlights

Similar to the processing cache, the image cache has both a fast RAM-based component and a slower disk-based component. However, the disk-based component of the image cache is only active during interface sessions (unlike the processing cache, which is active in all Shake run modes). In addition, the disk-based component of the image cache is limited in size and, when the disk cache fills up, Shake discards image data using an algorithm similar to that used by the processing cache. Shake assigns cached image data one of three priorities. This determines which part of the RAM cache images are written to, and how long they're preserved. These priorities are: • Low (transient): The low priority (transient) cache contains images which have only been accessed once. When the cache mode is set to regular, updating a parameter within a node moves the node directly upstream from it into the transient cache on the first update. When you use the Viewer playback controls to play through the frames in your script, Shake caches every frame that's been played into the high priority cache. • Medium (RAM only): Shake keeps images in the medium priority cache as long as possible-they're only discarded when the RAM cache is completely full. Medium priority is assigned to images that have been accessed more than once without modification. • High (disk cache): Shake also keeps images designated as high priority in the RAM cache as long as possible, transferring them to the disk cache when the RAM cache is full. All entries marked as high priority in the RAM cache are moved to disk when Shake quits. Cached images of medium priority are promoted to high priority when they have been accessed from the image cache four (counting the progression from low to medium) or more times without modification. Preservation of the Disk Cache The Shake disk cache is preserved on disk after you quit Shake. When you open a script with image data in the disk cache the next day, the cached image data from the previous day is recalled and used. The Processing Cache The processing cache has a fast RAM-based component and a slower disk-based component. If the memory limit of the RAM-based component is exceeded, Shake caches image tiles to disk using an algorithm that is based partially on when the image was last used. There is no memory limit imposed on the on-disk component of the processing cache. Chapter 13 Image Caching 351

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Chapter 13
Image Caching
351
Similar to the processing cache, the image cache has both a fast RAM-based
component and a slower disk-based component. However, the disk-based component
of the image cache is only active during interface sessions (unlike the processing cache,
which is active in all Shake run modes). In addition, the disk-based component of the
image cache is limited in size and, when the disk cache fills up, Shake discards image
data using an algorithm similar to that used by the processing cache.
Shake assigns cached image data one of three priorities. This determines which part of
the RAM cache images are written to, and how long they’re preserved. These priorities are:
Low (transient):
The low priority (transient) cache contains images which have only
been accessed once. When the cache mode is set to regular, updating a parameter
within a node moves the node directly upstream from it into the transient cache on
the first update.
When you use the Viewer playback controls to play through the frames in your script,
Shake caches every frame that’s been played into the high priority cache.
Medium (RAM only):
Shake keeps images in the medium priority cache as long as
possible—they’re only discarded when the RAM cache is completely full. Medium
priority is assigned to images that have been accessed more than once without
modification.
High (disk cache):
Shake also keeps images designated as high priority in the RAM
cache as long as possible, transferring them to the disk cache when the RAM cache is
full. All entries marked as high priority in the RAM cache are moved to disk when
Shake quits.
Cached images of medium priority are promoted to high priority when they have
been accessed from the image cache four (counting the progression from low to
medium) or more times without modification.
The Processing Cache
The processing cache has a fast RAM-based component and a slower disk-based
component. If the memory limit of the RAM-based component is exceeded, Shake
caches image tiles to disk using an algorithm that is based partially on when the image
was last used. There is no memory limit imposed on the on-disk component of the
processing cache.
Preservation of the Disk Cache
The Shake disk cache is preserved on disk after you quit Shake. When you open a
script with image data in the disk cache the next day, the cached image data from
the previous day is recalled and used.