Turtle Beach Ear Force XP500 User's Guide - Page 25
Slope, Active/ Pass Thru Button, Threshold, Balance
View all Turtle Beach Ear Force XP500 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 25 highlights
XP500 Advanced Sound Editor For example, to boost the sound of a grenade pin being pulled, it is better to boost higher frequency sounds by adjusting the low and high pass filters. The Sonic Lens is also useful for boosting quiet sounds like footsteps without also boosting the level of louder sounds like explosions. A mixer stage at the output of the Expander output allows the adjustment of the pre and post expander signal so that the unprocessed game sound can be balanced with the processed game sound. Low This slider sets the cutoff frequency for the low pass filter. Frequencies above the cutoff will not pass through. High This slider sets the cutoff frequency for the high pass filter. Frequencies below the cutoff will not pass through. Slope These buttons set the filter rolloff from -6dB/Octave to -24 db/Octave. The -6dB slope will pass more of the frequencies than will the -24 db slope. Active/ Pass Thru Button When Active is enabled, the high and low pass filters are activated. When Pass Thru is enabled, the filters are disabled. Threshold Sounds below the threshold setting will be boosted by the amount of gain set by the gain slider. Sounds above the threshold will not be affected. Gain The gain setting determines how much the sounds below the threshold will be boosted. Balance This slider sets the balance between the expander output and the normal output. When set to Normal (bottom), the game sound will be unaffected by the Sonic Lens. When set to Expand (top), the game sound is fully processed by the Sonic Lens. When set to the middle, a mix of 50/50 normal and Sonic Lens game sound will be heard. Page 25