Adobe 16001500 Migration Guide - Page 7

Key Terms

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Key Terms Because FreeHand and Illustrator are both vector drawing programs, they share many common tools and commands. Many of the terms used in the Illustrator menus, dialog boxes, and palettes are identical to those used in FreeHand. For example, tools and layers are essentially the same in both programs. In some cases, FreeHand and Illustrator use FreeHand Term » Illustrator Term Palettes can be moved, docked, and grouped. You control the attributes of objects in the Appearance palette. Pasteboard » Scratch Area What you know as the pasteboard in FreeHand is called the scratch area in Illustrator. The scratch area is the area outside the artboard that extends to the edge of a 227‑inch square window. The scratch area represents the space on which you can create, edit, and store elements of artwork before moving them onto the artboard. Objects placed on the scratch area are visible on‑screen, but they do not print. Pages » Artboard In FreeHand you can set up multiple pages within a single document; Illustrator considers the document and its artboard as one illustration. If you need to output specific areas of your illustration you can use the Page tool, apply a Crop Area, or print overlapping tiles. Panels » Palettes In FreeHand you use panels to monitor and modify your work. In Illustrator, you use palettes. You can move, dock, group, or save the position of a palette in the Workspace. Object Properties Panel » Appearance palette In FreeHand, the Object Properties Panel is a context sensitive area where you access formatting options for any selected object. In Illustrator, to achieve the same function, you use both the Appearance palette and the context-sensitive Control palette. The Appearance palette lets you view and adjust the appearance of attributes for any object, group, or layer. Fills and strokes are listed in stacking order in the palette. Effects are listed from top to bottom in the order in which they are applied to the artwork. To display the palette, choose Window > Appearance.  FreeHand to Illustrator Migration Guide

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³
FreeHand
to
Illustrator
Migration
Guide
Key Terms
Pasteboard.».Scratch.Area
What you know as the pasteboard in FreeHand is called the scratch area in
Illustrator. The scratch area is the area outside the artboard that extends to
the edge of a 227-inch square window. The scratch area represents the space
on which you can create, edit, and store elements of artwork before mov-
ing them onto the artboard. Objects placed on the scratch area are visible
on-screen, but they do not print.
Pages.».Artboard
In FreeHand you can set up multiple pages within a single document;
Illustrator considers the document and its artboard as one illustration. If you
need to output specific areas of your illustration you can use the Page tool,
apply a Crop Area, or print overlapping tiles.
Panels.».Palettes
In FreeHand you use panels to monitor and modify your work. In Illustrator,
you use palettes. You can move, dock, group, or save the position of a palette
in the Workspace.
Object.Properties.Panel.».Appearance.palette
In FreeHand, the Object Properties Panel is a context sensitive area where
you access formatting options for any selected object. In Illustrator, to
achieve the same function, you use both the Appearance palette and the
context-sensitive Control palette. The Appearance palette lets you view and
adjust the appearance of attributes for any object, group, or layer. Fills and
strokes are listed in stacking order in the palette. Effects are listed from top to
bottom in the order in which they are applied to the artwork. To display the
palette, choose Window > Appearance.
Because FreeHand and Illustrator are both vector drawing programs, they share
many common tools and commands.
Many of the terms used in the Illustrator menus, dialog boxes, and palettes are
identical to those used in FreeHand. For example, tools and layers are essentially
the same in both programs. In some cases, FreeHand and Illustrator use
FreeHand.Term.».Illustrator.Term
Palettes
can
be
moved,
docked,
and
grouped.
You
control
the
attributes
of
objects
in
the
Appearance
palette.