4
Problems when evaluating limits
..................................................................................
88
Gradient at a point
........................................................................................................
90
Finding and accessing polynomial roots
......................................................................
91
The VIEWS menu
........................................................................................
92
Plot-Detail
.....................................................................................................................
93
Plot-Table
.....................................................................................................................
94
Overlay Plot
..................................................................................................................
95
Auto Scale
....................................................................................................................
96
Decimal, Integer & Trig
.................................................................................................
97
Downloaded Aplets from the Internet
...........................................................................
99
Curve Areas
..................................................................................................................
99
Linear Programming
.....................................................................................................
99
The Parametric Aplet
................................................................................
100
Choose XRng, YRng & TRng
.....................................................................................
100
The effect of TRng
......................................................................................................
101
TStep controls smoothness
........................................................................................
101
Tips & Tricks - Parametric equations
.....................................................
103
Fun and games
..............................................................................................................
103
Example 1
...................................................................................................................
103
Example 2
...................................................................................................................
103
Vectors
...........................................................................................................................
104
Example 1
...................................................................................................................
104
Example 2
...................................................................................................................
105
The Polar Aplet
.........................................................................................
106
Choose XRng, YRng &
θ
Rng
.....................................................................................
106
θ
Step and smoothness
...............................................................................................
106
Changing the default for
θ
Step
...................................................................................
106
Circular circles
............................................................................................................
106
The Sequence Aplet
.................................................................................
107
Recursive or non-recursive
........................................................................................
107
First, second & general terms
....................................................................................
107
Convenient screen keys provided
..............................................................................
108
Tips & Tricks - Sequences & Series
........................................................
110
Defining a generalized GP and the sum to n terms
. ..................................................
110
Solving sequence problems
.......................................................................................
110
Modeling loans
...........................................................................................................
112
The Solve Aplet
.........................................................................................
113
Equations vs. expressions
..........................................................................................
113
Entering the equation
.................................................................................................
113
Solving for a missing value
.........................................................................................
114
The INFO report
.........................................................................................................
114
Multiple solutions and the initial guess
.......................................................................
115
Graphing in Solve
.......................................................................................................
116
Transferring approximate solutions
............................................................................
116
Referring to functions from other aplets
.....................................................................
117
A detailed explanation of PLOT in Solve
....................................................................
118
The meaning of
messages
..............................................................................
120
Tips & Tricks - Solve
................................................................................
121
Easy problems
............................................................................................................
121
Harder problems
.........................................................................................................
121