Adobe 29180155 User Guide - Page 212

Texture Fill

Page 212 highlights

ADOBE PHOTOSHOP ELEMENTS 4.0 207 User Guide • Focus Specifies the width of the beam of light. • Color box Displays the Color Picker so you can change the color of the light. Click this white box to use it. Properties Contains these options for the image you're shining the light on: • Gloss Determines how much the surface reflects light, from Matte (low reflectance) to Shiny (high reflectance). • Material Determines whether the light or the object on which the light is cast reflects more light. Plastic reflects the light's color; Metallic reflects the object's color. • Exposure Increases the light (positive values) or decreases the light (negative values). A value of 0 has no effect. • Ambience Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light. Choose a value of 100 to use only the light source, or a value of -100 to completely diffuse the light source. • Color box Displays the Color Picker so you can change the color of the ambient light. Click this white box to use it. Texture Channel Contains these options for creating a texture for the image you're shining the light on: • Texture Channel menu Lets you select the red, green, and blue color channels in your image so you can manipulate how light reflects off of each channel, creating a texture effect. You can also choose to use the layer transparency of the active layer to create a texture effect. • White Is High Raises the light parts of the channel from the surface. Deselect this option to raise the dark parts. • Height Varies the depth of the texture from Flat (0) to Mountainous (100). To adjust a light Do any of the following in the Lighting Effects preview, depending on the type of light: • (Directional, Omni, and Spotlights) To move the light, drag the center circle. • (Directional lights) To change the direction of the light, drag the handle at the end of the line at an angle from the line. Command-drag to keep the light's height constant. • (Directional lights) To change the height of the light, drag the handle at the end of the line in the direction of the line. Shift-drag to keep the angle constant and change the light's height (line length). • (Omni lights) To increase or decrease the size of the light, drag one of the handles defining the edges of the light. • (Spotlights) To change the light angle, drag the handle at the end of the line. • (Spotlights) To stretch the ellipse or rotate the light, drag one of the handles. Shift-drag to keep the angle constant and change only the size of the ellipse. Command-drag to keep the size constant and change the angle or direction of the spotlight. See also "To apply the Lighting Effects filter" on page 206 "Lighting Effects" on page 205 Texture Fill The Texture Fill filter uses a grayscale Photoshop image as a texture for a photo.

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ADOBE PHOTOSHOP ELEMENTS 4.0
User Guide
207
Focus
Specifies the width of the beam of light.
Color box
Displays the Color Picker so you can change the color of the light. Click this white box to use it.
Properties
Contains these options for the image you’re shining the light on:
Gloss
Determines how much the surface reflects light, from Matte (low reflectance) to Shiny (high reflectance).
Material
Determines whether the light or the object on which the light is cast reflects more light. Plastic reflects
the light’s color; Metallic reflects the object’s color.
Exposure
Increases the light (positive values) or decreases the light (negative values). A value of 0 has no effect.
Ambience
Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light.
Choose a value of 100 to use only the light source, or a value of -100 to completely diffuse the light source.
Color box
Displays the Color Picker so you can change the color of the ambient light. Click this white box to use it.
Texture Channel
Contains these options for creating a texture for the image you’re shining the light on:
Texture Channel menu
Lets you select the red, green, and blue color channels in your image so you can manip-
ulate how light reflects off of each channel, creating a texture effect. You can also choose to use the layer transparency
of the active layer to create a texture effect.
White Is High
Raises the light parts of the channel from the surface. Deselect this option to raise the dark parts.
Height
Varies the depth of the texture from Flat (0) to Mountainous (100).
To adjust a light
Do any of the following in the Lighting Effects preview, depending on the type of light:
(Directional, Omni, and Spotlights) To move the light, drag the center circle.
(Directional lights) To change the direction of the light, drag the handle at the end of the line at an angle from the
line. Command-drag to keep the light’s height constant.
(Directional lights) To change the height of the light, drag the handle at the end of the line in the direction of the
line. Shift-drag to keep the angle constant and change the light’s height (line length).
(Omni lights) To increase or decrease the size of the light, drag one of the handles defining the edges of the light.
(Spotlights) To change the light angle, drag the handle at the end of the line.
(Spotlights) To stretch the ellipse or rotate the light, drag one of the handles. Shift-drag to keep the angle constant
and change only the size of the ellipse. Command-drag to keep the size constant and change the angle or direction
of the spotlight.
See also
“To apply the Lighting Effects filter” on page 206
“Lighting Effects” on page 205
Texture Fill
The Texture Fill filter uses a grayscale Photoshop image as a texture for a photo.