Adobe 29180155 User Guide - Page 223
Normal, Dissolve, Behind, Clear, Darken, Multiply, Color Burn, Linear Burn, Lighten, Screen, Color
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ADOBE PHOTOSHOP ELEMENTS 4.0 218 User Guide You can choose any of the following blending modes from the Mode menu in the options bar: Normal Edits or paints each pixel to make it the result color. This is the default mode. (Normal mode is called Threshold when you're working with an image in Bitmap or Indexed Color mode.) Dissolve Edits or paints each pixel to make it the result color. However, the result color is a random replacement of the pixels with the base color or the blend color, depending on the opacity at any pixel location. This mode works best with the brush tool and a large brush. Behind Edits or paints only on the transparent part of a layer. This mode works only on layers with Lock Transparency deselected, and is analogous to painting on the back of transparent areas on a sheet of glass. Clear Edits or paints each pixel and makes it transparent. You must be on a layer with Lock Transparency deselected in the Layers palette to use this mode. Darken Looks at the color information in each channel and selects the base or blend color-whichever is darker- as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change. Multiply Looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. When you're painting with a color other than black or white, successive strokes with a painting tool produce progressively darker colors. The effect is similar to drawing on the image with multiple felttipped pens. Color Burn Looks at the color information in each channel and darkens the base color to reflect the blend color. Blending with white produces no change. Linear Burn Looks at the color information in each channel and darkens the base color to reflect the blend color by decreasing the brightness. Blending with white produces no change. Lighten Looks at the color information in each channel and selects the base or blend color-whichever is lighter- as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. Screen Looks at each channel's color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple photographic slides on top of each other. Color Dodge Looks at the color information in each channel and brightens the base color to reflect the blend color. Blending with black produces no change. Linear Dodge Looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness. Blending with black produces no change. Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is mixed with the blend color to reflect the lightness or darkness of the original color. Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image. If the blend color is lighter than 50% gray, the image is lightened. If the blend color is darker than 50% gray, the image is darkened. Painting with pure black or white produces a distinctly darker or lighter area but does not result in pure black or white. Hard Light Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh spotlight on the image. If the blend color is lighter than 50% gray, the image is lightened. This is useful for adding