NVIDIA FX4500 User Guide - Page 73
Color Conversion Structure, Composite Range Structure, define MAX_NUM_COMPOSITE_RANGE
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Chapter 05 : API Control Color Conversion Structure NVGVOCONFIG_COMPOSITE | \ NVGVOCONFIG_ALPHAKEYCOMPOSITE | \ NVGVOCONFIG_COMPOSITE_Y | \ NVGVOCONFIG_COMPOSITE_CR | \ NVGVOCONFIG_COMPOSITE_CB) struct NVGVOCOLORCONVERSION // Color conversion: { // NVFLOAT colorMatrix[3][3]; // Output[n] = NVFLOAT + colorOffset[3]; // Input[0] * colorMatrix[n][0] NVFLOAT + colorScale[3]; // Input[1] * colorMatrix[n][1] // Input[2] * colorMatrix[n][2] + // OutputRange * colorOffset[n] // where OutputRange is the standard // magnitude of Output[n][n] and values // colorMatrix and colorOffset +1.0 // are within the range -1.0 to BOOL luminance bCompositeSafe; // bCompositeSafe constrains // range when using composite output }; Composite Range Structure #define MAX_NUM_COMPOSITE_RANGE 2 channel typedef struct tagNVGVOCOMPOSITERANGE { DWORD dwRange; BOOL bEnabled; // maximum number of ranges per Quadro 4000/5000/6000 SDI DU-05337-001_v01 | 69