Pfaff creative 1473 Owner's Manual - Page 37

Pfaff creative 1473 Manual

Page 37 highlights

Storing program combinations: The creative computer contains 16 M memories, MO to M 15. A maximum of 484 programs can be stored in the 16 M memories. One M memory holds up to 84 entries of programs 00 to 99 or letters and numerals, and up to 63 entries of pro grams 100 to 177. Programs 00 to 177 can also be com bined with letters and numbers. Storing: first select a free M memory with left key 22 M Oand right key 22. The M memory is empty when no indi cation appears in display 21. If no M memory from M 1 to M 15 is selected, all programs will go into memory MO. Afterwards press key 48 for program entry. The memory is now ready for input. Select programs, letters, punctuation marks or numbers individually with program keys 22 and enter them in the memory by pressing key 48. The program numbers, letters, punctuation- marks or numbers appear in display 21. The programs can be changed in length and width before input. If the computer will not take further inputs, this means the memory capa city is exhausted, and a memory you no longer need must be emptied. 4 Checking a program combination by running it through the display: When more than 4 programs or more than 11 letters or numbers are stored, the program can be run through dis play 21 from right to left by pressing key 6. To stop the display press key 6 again. Press memory key 30 to sew the pro grams entered from the beginning. By pressing the foot control the machine sews the combination from the beginning as well. Cancelling a program combination: By pressing key 47 "correct", the last program of the stored combination is cancelled. Continue pressing key 47 until the entire combination is cancel led. If the combination consists of several M memories, each individual memory has to be selected and cancelled. The memories are then free for new combi nations. ) 33

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4
Storing
program
combinations:
The
creative
computer
contains
16
M
memories,
MO
to
M
15.
A
maximum
of
484
programs
can
be
stored
in
the
16
M
memories.
One
M
memory
holds
up
to
84
entries
of
programs
00
to
99
or
letters
and
numerals,
and
up
to
63
entries
of
pro
grams
100
to
177.
Programs
00
to
177
can
also
be
com
bined
with
letters
and
numbers.
Storing:
first
select
a
free
M
memory
with
left
key
22
M
Oand
right
key
22.
The
M
memory
is
empty
when
no
indi
cation
appears
in
display
21.
If
no
M
memory
from
M
1
to
M
15
is
selected,
all
programs
will
go
into
memory
MO.
Afterwards
press
key
48
for
program
entry.
The
memory
is
now
ready
for
input.
Select
programs,
letters,
punctuation
marks
or
numbers
individually
with
program
keys
22
and
enter
them
in
the
memory
by
pressing
key
48.
The
program
numbers,
letters,
punctuation-
marks
or
numbers
appear
in
display
21.
The
programs
can
be
changed
in
length
and
width
before
input.
If
the
computer
will
not
take
further
inputs,
this
means
the
memory
capa
city
is
exhausted,
and
a
memory
you
no
longer
need
must
be
emptied.
Checking
a
program
combination
by
running
it
through
the
display:
When
more
than
4
programs
or
more
than
11
letters
or
numbers
are
stored,
the
program
can
be
run
through
dis
play
21
from
right
to
left
by
pressing
key
6.
To
stop
the
display
press
key
6
again.
Press
memory
key
30
to
sew
the
pro
grams
entered
from
the
beginning.
By
pressing
the
foot
control
the
machine
sews
the
combination
from
the
beginning
as
well.
Cancelling
a
program
combination:
By
pressing
key
47
“correct”,
the
last
program
of
the
stored
combination
is
cancelled.
Continue
pressing
key
47
until
the
entire
combination
is
cancel
led.
If
the
combination
consists
of
several
M
memories,
each
individual
memory
has
to
be
selected
and
cancelled.
The
memories
are
then
free
for
new
combi
nations.
)
33