Yamaha PSR-S550 Owner's Manual - Page 128

DSP Types, GM CHORUS2

Page 128 highlights

Voice Effect Type List ● DSP Types No. Type 1 HALL1 2 HALL2 3 HALL3 4 HALL4 5 HALL5 6 HALL M 7 HALL L 8 BASIC HALL 9 LARGE HALL 10 ATMO HALL 11 ROOM1 12 ROOM2 13 ROOM3 14 ROOM4 15 ROOM5 16 ROOM6 17 ROOM7 18 ROOM S 19 ROOM M 20 ROOM L 21 ACOSTIC ROOM 22 DRUMS ROOM 23 PERC ROOM 24 STAGE1 25 STAGE2 26 STAGE3 27 STAGE4 28 PLATE1 29 PLATE2 30 PLATE3 31 GM PLATE 32 TUNNEL 33 CANYON 34 BASEMENT 35 WHITE ROOM 36 CHORUS1 37 CHORUS2 38 CHORUS3 39 CHORUS4 40 CHORUS5 41 CHORUS6 42 CHORUS7 43 CHORUS8 44 CHORUS FAST 45 CHORUS LITE 46 GM CHORUS1 47 GM CHORUS2 48 GM CHORUS3 49 GM CHORUS4 50 FB CHORUS 51 CELESTE1 52 CELESTE2 53 SYMPHONIC1 54 SYMPHONIC2 55 ENS DETUNE1 56 ENS DETUNE2 57 KARAOKE1 58 KARAOKE2 59 KARAOKE3 60 ER1 61 ER2 62 GATE REVERB 63 REVERS GATE 64 EQ DISCO 65 EQ TEL 66 2BAND EQ 67 3BAND EQ Description Reverb simulating the acoustics of a hall. Reverb simulating the acoustics of a room. Reverb suitable for a solo instrument. Reverb simulating a plate reverb unit. Simulates a cylindrical space expanding to left and right. A hypothetical acoustic space which extends without limit. A bit of initial delay followed by reverb with a unique resonance. A unique short reverb with a bit of initial delay. Conventional chorus program with rich, warm chorusing. A 3-phase LFO adds modulation and spaciousness to the sound. Adds more stages to the modulation of Celeste. Chorus effect without modulation, created by adding a slightly pitch-shifted sound. Echo for karaoke. This effect isolates only the early reflection components of the reverb. Simulation of gated reverb. Simulation of gated reverb played back in reverse. Equalizer effect that boosts both high and low frequencies, as is typical in most disco music. Equalizer effect that cuts both high and low frequencies, to simulate the sound heard through a telephone receiver. A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts. A mono EQ with adjustable LOW, MID, and HIGH equalizing. 128 PSR-S550 Owner's Manual MSB 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 17 18 19 16 66 66 66 66 65 65 65 65 65 65 65 65 65 65 65 66 66 68 68 87 87 20 20 20 9 9 10 11 76 76 77 76 LSB 0 16 17 18 1 6 7 30 31 23 16 17 18 19 0 1 2 5 6 7 20 21 22 16 17 0 1 16 17 0 7 0 0 0 0 17 8 16 1 2 0 1 8 16 17 3 4 5 6 7 0 2 16 0 0 16 0 1 2 0 1 0 0 16 17 0 0

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142

Voice Effect Type List
128
PSR-S550
Owner’s Manual
DSP Types
No.
Type
Description
MSB
LSB
1
HALL1
Reverb simulating the acoustics of a hall.
1
0
2
HALL2
1
16
3
HALL3
1
17
4
HALL4
1
18
5
HALL5
1
1
6
HALL M
1
6
7
HALL L
1
7
8
BASIC HALL
1
30
9
LARGE HALL
1
31
10
ATMO HALL
1
23
11
ROOM1
Reverb simulating the acoustics of a room.
2
16
12
ROOM2
2
17
13
ROOM3
2
18
14
ROOM4
2
19
15
ROOM5
2
0
16
ROOM6
2
1
17
ROOM7
2
2
18
ROOM S
2
5
19
ROOM M
2
6
20
ROOM L
2
7
21
ACOSTIC ROOM
2
20
22
DRUMS ROOM
2
21
23
PERC ROOM
2
22
24
STAGE1
Reverb suitable for a solo instrument.
3
16
25
STAGE2
3
17
26
STAGE3
3
0
27
STAGE4
3
1
28
PLATE1
Reverb simulating a plate reverb unit.
4
16
29
PLATE2
4
17
30
PLATE3
4
0
31
GM PLATE
4
7
32
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
33
CANYON
A hypothetical acoustic space which extends without limit.
18
0
34
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
35
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
36
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
37
CHORUS2
66
8
38
CHORUS3
66
16
39
CHORUS4
66
1
40
CHORUS5
65
2
41
CHORUS6
65
0
42
CHORUS7
65
1
43
CHORUS8
65
8
44
CHORUS FAST
65
16
45
CHORUS LITE
65
17
46
GM CHORUS1
65
3
47
GM CHORUS2
65
4
48
GM CHORUS3
65
5
49
GM CHORUS4
65
6
50
FB CHORUS
65
7
51
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66
0
52
CELESTE2
66
2
53
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68
16
54
SYMPHONIC2
68
0
55
ENS DETUNE1
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
87
0
56
ENS DETUNE2
87
16
57
KARAOKE1
Echo for karaoke.
20
0
58
KARAOKE2
20
1
59
KARAOKE3
20
2
60
ER1
This effect isolates only the early reflection components of the reverb.
9
0
61
ER2
9
1
62
GATE REVERB
Simulation of gated reverb.
10
0
63
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
64
EQ DISCO
Equalizer effect that boosts both high and low frequencies, as is typical in most disco
music.
76
16
65
EQ TEL
Equalizer effect that cuts both high and low frequencies, to simulate the sound heard
through a telephone receiver.
76
17
66
2BAND EQ
A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
77
0
67
3BAND EQ
A mono EQ with adjustable LOW, MID, and HIGH equalizing.
76
0