Adobe 23101335 User Guide - Page 311

Creating Animations (ImageReady), About animation, Creating animations

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301 Chapter 11: Creating Animations (ImageReady) A dobe ImageReady provides a powerful, easy way to create multiple-frame animations from a single document. Using the Animation and Layers palettes, you can create, edit, copy, paste, and rearrange frames in a sequence. You can use the powerful Tween feature to quickly create new frames that vary a layer's opacity, position, or layer effects, and create the illusion of a single element in a frame moving or fading in or out. You can also optimize the animation, specify looping and repeat options for playback, and flatten frames into layers. The number of frames you can create is limited only by the amount of memory available to ImageReady on your system. Working with layers is an essential part of creating animations in ImageReady. Placing each element of an animation on its own layer enables you to change the position and appearance of the element across a series of frames, using the Layers palette commands and options. The bicycle image is on its own layer; the position of the layer changes in each frame of the animation. About animation An animation is a sequence of images, or frames, that is displayed over time. Each frame varies slightly from the preceding frame, creating the illusion of movement when the frames are viewed in quick succession. Creating animations You use the Animation palette, in conjunction with the Layers palette, to create animation frames from an original, multilayer image. You can assign a delay time to each frame, use the Tween command to generate new frames, and specify looping for the animation.

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301
Chapter 11: Creating Animations
(ImageReady)
dobe ImageReady provides a powerful,
easy way to create multiple-frame
animations from a single document.
Using the Animation and Layers palettes, you can
create, edit, copy, paste, and rearrange frames
in a sequence. You can use the powerful Tween
feature to quickly create new frames that vary a
layer’s opacity, position, or layer effects, and create
the illusion of a single element in a frame moving
or fading in or out. You can also optimize the
animation, specify looping and repeat options
for playback, and flatten frames into layers.
The number of frames you can create is limited
only by the amount of memory available to
ImageReady on your system.
About animation
An animation is a sequence of images, or
frames
,
that is displayed over time. Each frame varies
slightly from the preceding frame, creating the
illusion of movement when the frames are viewed
in quick succession.
Working with layers is an essential part of creating
animations in ImageReady. Placing each element
of an animation on its own layer enables you to
change the position and appearance of the element
across a series of frames, using the Layers palette
commands and options.
The bicycle image is on its own layer; the position of the layer
changes in each frame of the animation.
Creating animations
You use the Animation palette, in conjunction
with the Layers palette, to create animation frames
from an original, multilayer image. You can assign
a delay time to each frame, use the Tween
command to generate new frames, and specify
looping for the animation.
A