Adobe 65036570 User Guide - Page 112

Real-time recording animation, Linking a sequence with Paste Relative

Page 112 highlights

ADOBE DIRECTOR 11.0 101 User Guide Real-time recording animation You can create animation by recording the movement of a sprite as you drag it across the Stage. The real-time recording technique is especially useful for simulating the movement of a pointer or for quickly creating a complex motion for later refinement. For better control when you are recording in real time, use the Tempo control in the Control panel to record at a speed that is slower than normal. Note: The Control panel attached to the bottom of the Stage doesn't include tempo settings. Tempo settings are available only from the floating panel version of the Control panel. 1 Select one or more sprites on the Stage or in the Score. Recording begins at the playhead. It is best to select a sprite in a channel that contains no other sprites later in the movie. To record in a specific range of frames, select the frames, and then click the Selected Frames Only button in the Control panel. 2 Select Control > Real-Time Recording. The real-time recording indicator appears next to the channel numbers for the sprite being recorded, and a red and white selection frame appears around the sprite. Recording begins as soon as you drag the sprite on the Stage, so be prepared to move the mouse. 3 Drag the sprite on the Stage to record a path for the sprite. Director records the path. 4 Release the mouse button to stop recording. The movie continues to play until you stop it. Note: If you select Trails for the sprite, you can also use real-time recording to simulate handwriting. Linking a sequence with Paste Relative Paste Relative automatically aligns the start frame of one sprite with the end frame of the preceding sprite. It is useful for extending animations across the Stage. A A. The first sprite ends here, and the pasted sprite begins. 1 Select a sprite in the Score. 2 Select Edit > Copy Sprites. 3 Select the cell immediately after the last cell in the sprite. 4 Select Edit > Paste Special > Relative. Repeat the process as many times as you need to create one continuous animation across the Stage.

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ADOBE DIRECTOR 11.0
User Guide
101
Real-time recording animation
You can create animation by recording the movement of a sprite as you drag it across the Stage. The real-time
recording technique is especially useful for simulating the movement of a pointer or for quickly creating a complex
motion for later refinement.
For better control when you are recording in real time, use the Tempo control in the Control panel to record at a
speed that is slower than normal.
Note:
The Control panel attached to the bottom of the Stage doesn’t include tempo settings. Tempo settings are available
only from the floating panel version of the Control panel.
1
Select one or more sprites on the Stage or in the Score.
Recording begins at the playhead. It is best to select a sprite in a channel that contains no other sprites later in
the movie.
To record in a specific range of frames, select the frames, and then click the Selected Frames Only button in the
Control panel.
2
Select Control > Real-Time Recording.
The real-time recording indicator appears next to the channel numbers for the sprite being recorded, and a red
and white selection frame appears around the sprite. Recording begins as soon as you drag the sprite on the
Stage, so be prepared to move the mouse.
3
Drag the sprite on the Stage to record a path for the sprite.
Director records the path.
4
Release the mouse button to stop recording.
The movie continues to play until you stop it.
Note:
If you select Trails for the sprite, you can also use real-time recording to simulate handwriting.
Linking a sequence with Paste Relative
Paste Relative automatically aligns the start frame of one sprite with the end frame of the preceding sprite. It is useful
for extending animations across the Stage.
A.
The first sprite ends here, and the pasted sprite begins.
1
Select a sprite in the Score.
2
Select Edit > Copy Sprites.
3
Select the cell immediately after the last cell in the sprite.
4
Select Edit > Paste Special > Relative.
Repeat the process as many times as you need to create one continuous animation across the Stage.
A