Adobe 65036570 User Guide - Page 332

Script and 3D text

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ADOBE DIRECTOR 11.0 321 User Guide Shaders and shader properties determine the appearance of the surface of the 3D text model. Textures are 2D images drawn on the surface of the text. Use the Property inspector to assign a texture to the text's shader. You can also control the color of the shader's specular highlights and its diffuse or overall color and reflectivity. As with any model, you can apply a texture that uses a bitmap cast member. You can import a bitmap cast member or create a new one in the Paint window. Be sure to give your bitmap cast member a name if it doesn't already have one. To assign this bitmap as the texture, specify it in the Property inspector. Select Member from the Shader Texture menu, and then enter the name of the member you want to use in the text box to the right of the menu. Script and 3D text Director contains methods and properties in Lingo and JavaScript syntax for working with 3D text. Most 3D methods and properties work with 3D text exactly as with any other object. Properties are also described in the Scripting Reference topics in the Director Help Panel. Exceptions The following methods and properties work differently when used with 3D text. Type of Script Member property Member property Member property Member property Member property Member property Member property Member property Member property Member command Member command Member function Member function Member function Member function Sprite property Sprite function Sprite function Sprite function Element antiAlias antiAliasThreshold antiAliasType picture preRender scrollTop useHypertextStyles autoTab boxType #scroll scrollByPage scrollByLine charPosToLoc linePosToLocV locToCharPos locVToLinePos editable pointInHyperLink pointToChar pointToItem

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ADOBE DIRECTOR 11.0
User Guide
321
Shaders and shader properties determine the appearance of the surface of the 3D text model. Textures are 2D
images drawn on the surface of the text. Use the Property inspector to assign a texture to the text’s shader. You
can also control the color of the shader’s specular highlights and its diffuse or overall color and reflectivity.
As with any model, you can apply a texture that uses a bitmap cast member. You can import a bitmap cast
member or create a new one in the Paint window. Be sure to give your bitmap cast member a name if it doesn’t
already have one. To assign this bitmap as the texture, specify it in the Property inspector. Select Member from
the Shader Texture menu, and then enter the name of the member you want to use in the text box to the right of
the menu.
Script and 3D text
Director contains methods and properties in Lingo and JavaScript syntax for working with 3D text. Most 3D
methods and properties work with 3D text exactly as with any other object. Properties are also described in the
Scripting Reference topics in the Director Help Panel.
Exceptions
The following methods and properties work differently when used with 3D text.
Type of Script
Element
Member property
antiAlias
Member property
antiAliasThreshold
Member property
antiAliasType
Member property
picture
Member property
preRender
Member property
scrollTop
Member property
useHypertextStyles
Member property
autoTab
Member property
boxType #scroll
Member command
scrollByPage
Member command
scrollByLine
Member function
charPosToLoc
Member function
linePosToLocV
Member function
locToCharPos
Member function
locVToLinePos
Sprite property
editable
Sprite function
pointInHyperLink
Sprite function
pointToChar
Sprite function
pointToItem