Adobe 65036570 User Guide - Page 437

Using captioning

Page 437 highlights

ADOBE DIRECTOR 11.0 426 User Guide 1 Attach the keyboard navigation behaviors to sprites in your scene. For more information, see Enabling keyboard navigation. 2 Drag the Accessibility Speak Enable/Disable behavior from Library palette to the sprite that should toggle the text-to-speech behaviors. 3 In the dialog box that appears, enter the behavior group name for the scene so that this behavior is associated with the other behaviors in the scene. 4 Select an event to toggle the on/off state of the text-to-speech behaviors. This can be a mouse click or the beginning or ending of the sprite in the Score. 5 Select whether to turn speech on or off when the event you selected in the previous step occurs. 6 Enter the words to be spoken when text-to-speech is turned on. 7 Enter the words to be spoken when text-to-speech is turned off. Using captioning Captioning is the practice of displaying text that corresponds to spoken narration or other sounds being played. The two captioning behaviors are designed to be used together, and each is designed to be used with the keyboard navigation and text-to-speech behaviors. For information about attaching text-to-speech behaviors, see Enabling text-to-speech. To enable captioning, you attach the Accessibility Captioning behavior to an empty text sprite that displays the captions. Next, you attach the Accessibility Sync Caption behavior to a sprite that has already had speech enabled with the text-to-speech behaviors. Attach the Accessibility Captioning behavior 1 Place the text sprite that should display caption text on the Stage. 2 Drag the Accessibility Captioning behavior from the Library palette to the text sprite. 3 In the dialog box that appears, select the behavior group name for the scene so that this behavior is associated with the other behaviors in the scene. Attach the Accessibility Sync Caption behavior 1 Attach the keyboard navigation behaviors to sprites in your scene. For more information, see Enabling keyboard navigation. 2 Attach the text-to-speech behaviors to sprites in your scene. For more information, see Enabling text-to-speech. 3 Drag the Accessibility Sync Caption behavior from the Library palette to the sprite that triggers the text-tospeech feature. This could be a text sprite that has the Accessibility Speak behavior attached or another sprite that triggers speech with the Accessibility Speak Member Text behavior attached. 4 In the dialog box that appears, select the behavior group name for the scene so that this behavior is associated with the other behaviors in the scene. 5 In the first At Word text box, enter the starting word number. For example, to begin captioning at the first word of the spoken text, enter the number 1. 6 In the Initial Words text box, enter the number of words to display after the starting word number that you selected in the previous step. These words appear in the captioning sprite when the captioning begins. For example, to make the first section of captioning begin at the first word and end at word 15, enter 1 in the previous step and 15 in the Initial Words text box.

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216
  • 217
  • 218
  • 219
  • 220
  • 221
  • 222
  • 223
  • 224
  • 225
  • 226
  • 227
  • 228
  • 229
  • 230
  • 231
  • 232
  • 233
  • 234
  • 235
  • 236
  • 237
  • 238
  • 239
  • 240
  • 241
  • 242
  • 243
  • 244
  • 245
  • 246
  • 247
  • 248
  • 249
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
  • 269
  • 270
  • 271
  • 272
  • 273
  • 274
  • 275
  • 276
  • 277
  • 278
  • 279
  • 280
  • 281
  • 282
  • 283
  • 284
  • 285
  • 286
  • 287
  • 288
  • 289
  • 290
  • 291
  • 292
  • 293
  • 294
  • 295
  • 296
  • 297
  • 298
  • 299
  • 300
  • 301
  • 302
  • 303
  • 304
  • 305
  • 306
  • 307
  • 308
  • 309
  • 310
  • 311
  • 312
  • 313
  • 314
  • 315
  • 316
  • 317
  • 318
  • 319
  • 320
  • 321
  • 322
  • 323
  • 324
  • 325
  • 326
  • 327
  • 328
  • 329
  • 330
  • 331
  • 332
  • 333
  • 334
  • 335
  • 336
  • 337
  • 338
  • 339
  • 340
  • 341
  • 342
  • 343
  • 344
  • 345
  • 346
  • 347
  • 348
  • 349
  • 350
  • 351
  • 352
  • 353
  • 354
  • 355
  • 356
  • 357
  • 358
  • 359
  • 360
  • 361
  • 362
  • 363
  • 364
  • 365
  • 366
  • 367
  • 368
  • 369
  • 370
  • 371
  • 372
  • 373
  • 374
  • 375
  • 376
  • 377
  • 378
  • 379
  • 380
  • 381
  • 382
  • 383
  • 384
  • 385
  • 386
  • 387
  • 388
  • 389
  • 390
  • 391
  • 392
  • 393
  • 394
  • 395
  • 396
  • 397
  • 398
  • 399
  • 400
  • 401
  • 402
  • 403
  • 404
  • 405
  • 406
  • 407
  • 408
  • 409
  • 410
  • 411
  • 412
  • 413
  • 414
  • 415
  • 416
  • 417
  • 418
  • 419
  • 420
  • 421
  • 422
  • 423
  • 424
  • 425
  • 426
  • 427
  • 428
  • 429
  • 430
  • 431
  • 432
  • 433
  • 434
  • 435
  • 436
  • 437
  • 438
  • 439
  • 440
  • 441
  • 442
  • 443
  • 444
  • 445
  • 446
  • 447
  • 448
  • 449
  • 450
  • 451
  • 452
  • 453
  • 454
  • 455
  • 456
  • 457
  • 458
  • 459
  • 460
  • 461
  • 462
  • 463
  • 464
  • 465
  • 466
  • 467
  • 468
  • 469
  • 470
  • 471
  • 472
  • 473
  • 474
  • 475
  • 476
  • 477
  • 478
  • 479
  • 480
  • 481
  • 482
  • 483
  • 484
  • 485
  • 486
  • 487
  • 488
  • 489
  • 490
  • 491
  • 492
  • 493
  • 494
  • 495
  • 496
  • 497
  • 498

ADOBE DIRECTOR 11.0
User Guide
426
1
Attach the keyboard navigation behaviors to sprites in your scene. For more information, see
Enabling keyboard
navigation
.
2
Drag the Accessibility Speak Enable/Disable behavior from Library palette to the sprite that should toggle the
text-to-speech behaviors.
3
In the dialog box that appears, enter the behavior group name for the scene so that this behavior is associated
with the other behaviors in the scene.
4
Select an event to toggle the on/off state of the text-to-speech behaviors. This can be a mouse click or the
beginning or ending of the sprite in the Score.
5
Select whether to turn speech on or off when the event you selected in the previous step occurs.
6
Enter the words to be spoken when text-to-speech is turned on.
7
Enter the words to be spoken when text-to-speech is turned off.
Using captioning
Captioning
is the practice of displaying text that corresponds to spoken narration or other sounds being played.
The two captioning behaviors are designed to be used together, and each is designed to be used with the keyboard
navigation and text-to-speech behaviors. For information about attaching text-to-speech behaviors, see
Enabling
text-to-speech
.
To enable captioning, you attach the Accessibility Captioning behavior to an empty text sprite that displays the
captions. Next, you attach the Accessibility Sync Caption behavior to a sprite that has already had speech enabled
with the text-to-speech behaviors.
Attach the Accessibility Captioning behavior
1
Place the text sprite that should display caption text on the Stage.
2
Drag the Accessibility Captioning behavior from the Library palette to the text sprite.
3
In the dialog box that appears, select the behavior group name for the scene so that this behavior is associated
with the other behaviors in the scene.
Attach the Accessibility Sync Caption behavior
1
Attach the keyboard navigation behaviors to sprites in your scene. For more information, see
Enabling keyboard
navigation
.
2
Attach the text-to-speech behaviors to sprites in your scene. For more information, see
Enabling text-to-speech
.
3
Drag the Accessibility Sync Caption behavior from the Library palette to the sprite that triggers the text-to-
speech feature. This could be a text sprite that has the Accessibility Speak behavior attached or another sprite that
triggers speech with the Accessibility Speak Member Text behavior attached.
4
In the dialog box that appears, select the behavior group name for the scene so that this behavior is associated
with the other behaviors in the scene.
5
In the first At Word text box, enter the starting word number. For example, to begin captioning at the first word
of the spoken text, enter the number
1
.
6
In the Initial Words text box, enter the number of words to display after the starting word number that you
selected in the previous step. These words appear in the captioning sprite when the captioning begins. For example,
to make the first section of captioning begin at the first word and end at word 15, enter
1
in the previous step and
15
in the Initial Words text box.