Adobe 65036570 User Guide - Page 97

About Darken and Lighten inks, Ink definitions

Page 97 highlights

ADOBE DIRECTOR 11.0 86 User Guide About Darken and Lighten inks Darken and Lighten inks provide a great control over a sprite's RGB properties. Use them to create color effects in sprites varying from subtle to surreal. Darken and Lighten each change how Director applies the foreground and background color properties of a sprite. Darken makes the background color equivalent to a color filter through which the sprite is viewed on the Stage. Lighten tints the colors in a sprite lighter as the background color gets darker. For both inks, the foreground color is added to the image to the degree allowed by the other color control. Neither ink has any effect on a sprite until you change the foreground or background color from the default settings of black and white. Darken and Lighten are especially useful for animating unusual color effects. Because the foreground and background color properties of the sprite control the effects, you can animate color shifts to create dazzling effects without having to manually edit colors in a cast member. See Tweening other sprite properties. Ink definitions The following definitions describe all available ink types: Copy displays all the original colors in a sprite. All colors, including white, are opaque unless the image contains alpha channel effects (transparency). Copy is the default ink and is useful for backgrounds or for sprites that don't appear in front of other artwork. If the cast member is not rectangular, a white box appears around the sprite when it passes in front of another sprite or appears on a nonwhite background. Sprites with the Copy ink animate faster than sprites with any other ink. Matte removes the white bounding rectangle around a sprite. Artwork within the boundaries is opaque. Matte functions much like the Lasso tool in the Paint window in that the artwork is outlined rather than enclosed in a rectangle. Matte, like Mask, uses more RAM than the other inks, and sprites with this ink animate more slowly than other sprites. Background Transparent makes all the pixels in the background color of the selected sprite appear transparent and permits the background to be seen. Transparent makes all light colors transparent so you can see lighter objects beneath the sprite. Note: When you apply transparent ink to a vector-shape sprite filled with gradient colors and then add a filter, the sprite becomes subtly colored. Reverse reverses overlapping colors. When applied to the foreground sprite, where colors overlap, the upper color changes to the chromatic opposite (based on the color palette currently in use) of the color beneath it. Pixels that were originally white become transparent and let the background show through unchanged. Reverse is good for creating custom masks. Ghost, like Reverse, reverses overlapping colors, except nonoverlapping colors are transparent. The sprite is not visible unless it is overlapping another sprite. Not Copy reverses all the colors in an image to create a chromatic negative of the original. Not Transparent, Not Reverse, and Not Ghost are all variations of other effects. The foreground image is first reversed, and then the Copy, Transparent, Reverse, or Ghost ink is applied. These inks are good for creating odd effects.

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ADOBE DIRECTOR 11.0
User Guide
86
About Darken and Lighten inks
Darken and Lighten inks provide a great control over a sprite’s RGB properties. Use them to create color effects in
sprites varying from subtle to surreal.
Darken and Lighten each change how Director applies the foreground and background color properties of a sprite.
Darken makes the background color equivalent to a color filter through which the sprite is viewed on the Stage.
Lighten tints the colors in a sprite lighter as the background color gets darker. For both inks, the foreground color is
added to the image to the degree allowed by the other color control. Neither ink has any effect on a sprite until you
change the foreground or background color from the default settings of black and white.
Darken and Lighten are especially useful for animating unusual color effects. Because the foreground and
background color properties of the sprite control the effects, you can animate color shifts to create dazzling effects
without having to manually edit colors in a cast member. See
Tweening other sprite properties
.
Ink definitions
The following definitions describe all available ink types:
Copy
displays all the original colors in a sprite. All colors, including white, are opaque unless the image contains
alpha channel effects (transparency). Copy is the default ink and is useful for backgrounds or for sprites that don’t
appear in front of other artwork. If the cast member is not rectangular, a white box appears around the sprite when
it passes in front of another sprite or appears on a nonwhite background. Sprites with the Copy ink animate faster
than sprites with any other ink.
Matte
removes the white bounding rectangle around a sprite. Artwork within the boundaries is opaque. Matte
functions much like the Lasso tool in the Paint window in that the artwork is outlined rather than enclosed in a
rectangle. Matte, like Mask, uses more RAM than the other inks, and sprites with this ink animate more slowly than
other sprites.
Background Transparent
makes all the pixels in the background color of the selected sprite appear transparent and
permits the background to be seen.
Transparent
makes all light colors transparent so you can see lighter objects beneath the sprite.
Note:
When you apply transparent ink to a vector-shape sprite filled with gradient colors and then add a filter, the sprite
becomes subtly colored.
Reverse
reverses overlapping colors. When applied to the foreground sprite, where colors overlap, the upper color
changes to the chromatic opposite (based on the color palette currently in use) of the color beneath it. Pixels that
were originally white become transparent and let the background show through unchanged. Reverse is good for
creating custom masks.
Ghost
, like Reverse, reverses overlapping colors, except nonoverlapping colors are transparent. The sprite is not
visible unless it is overlapping another sprite.
Not Copy
reverses all the colors in an image to create a chromatic negative of the original.
Not Transparent, Not Reverse
, and
Not Ghost
are all variations of other effects. The foreground image is first
reversed, and then the Copy, Transparent, Reverse, or Ghost ink is applied. These inks are good for creating odd
effects.