Adobe 65036570 User Guide - Page 436

Enabling text-to-speech

Page 436 highlights

ADOBE DIRECTOR 11.0 425 User Guide All the sprites can now be navigated to and activated with the keyboard. You can repeat this process for each scene in your movie. Enabling text-to-speech You can add the ability for your text cast members to be spoken aloud by the computer. You can also specify text to be spoken when sprites are selected. Because the text-to-speech feature in Director is for the benefit of visually impaired users, it is designed to be used with the keyboard navigation feature. Each text-to-speech behavior requires that the Accessibility Target, Accessibility Item or Accessibility Text Edit Item, Accessibility Group Order, and Accessibility Keyboard Controller also be applied to the appropriate sprites. The following list describes the three text-to-speech behaviors: • The Accessibility Speak behavior lets you specify a text string to be spoken when the user navigates to a sprite with the Tab key. • The Accessibility Speak Member Text behavior lets you specify a text cast member to be spoken when a user navigates to a sprite with the Tab key. • The Accessibility Speak Enable/Disable behavior lets you specify a user event that can turn the text-to-speech feature on or off. Attach the Accessibility Speak behavior 1 Attach the keyboard navigation behaviors to sprites in your scene. For more information, see Enabling keyboard navigation. 2 Drag the Accessibility Speak behavior from the Library palette to the sprite that should trigger the spoken text when the user navigates to it with the Tab key. This sprite must already be attached to an Accessibility Item or Accessibility Text Edit Item and an Accessibility Group Order behavior. 3 In the dialog box that appears, select the behavior group name for the scene, such as Accessibility_Scene_1. 4 Enter the text to be spoken when the sprite is selected with the Tab key. 5 Click OK. Attach the Accessibility Speak Member Text behavior You can specify an entire text cast member to be spoken by using this behavior. 1 Attach the keyboard navigation behaviors to sprites in your scene. For more information, see Enabling keyboard navigation. 2 Drag the Accessibility Speak Member Text behavior from the Library palette to the sprite that should trigger the spoken text when the user navigates to it with the Tab key. This sprite must already be attached to an Accessibility Item or Accessibility Text Edit Item and an Accessibility Group Order behavior. 3 In the dialog box that appears, select the behavior group name for the scene, such as Accessibility_Scene_1. 4 Enter the name of the text cast member to be spoken when the sprite is selected with the Tab key. 5 Click OK. Attach the Accessibility Speak Enable/Disable behavior To let users toggle the text-to-speech feature on and off, add this behavior to a sprite that already has the keyboard navigation behaviors attached to it.

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ADOBE DIRECTOR 11.0
User Guide
425
All the sprites can now be navigated to and activated with the keyboard. You can repeat this process for each scene
in your movie.
Enabling text-to-speech
You can add the ability for your text cast members to be spoken aloud by the computer. You can also specify text to
be spoken when sprites are selected. Because the text-to-speech feature in Director is for the benefit of visually
impaired users, it is designed to be used with the keyboard navigation feature. Each text-to-speech behavior requires
that the Accessibility Target, Accessibility Item or Accessibility Text Edit Item, Accessibility Group Order, and Acces-
sibility Keyboard Controller also be applied to the appropriate sprites.
The following list describes the three text-to-speech behaviors:
The Accessibility Speak behavior lets you specify a text string to be spoken when the user navigates to a sprite
with the Tab key.
The Accessibility Speak Member Text behavior lets you specify a text cast member to be spoken when a user
navigates to a sprite with the Tab key.
The Accessibility Speak Enable/Disable behavior lets you specify a user event that can turn the text-to-speech
feature on or off.
Attach the Accessibility Speak behavior
1
Attach the keyboard navigation behaviors to sprites in your scene. For more information, see
Enabling keyboard
navigation
.
2
Drag the Accessibility Speak behavior from the Library palette to the sprite that should trigger the spoken text
when the user navigates to it with the Tab key. This sprite must already be attached to an Accessibility Item or Acces-
sibility Text Edit Item and an Accessibility Group Order behavior.
3
In the dialog box that appears, select the behavior group name for the scene, such as Accessibility_Scene_1.
4
Enter the text to be spoken when the sprite is selected with the Tab key.
5
Click OK.
Attach the Accessibility Speak Member Text behavior
You can specify an entire text cast member to be spoken by using this behavior.
1
Attach the keyboard navigation behaviors to sprites in your scene. For more information, see
Enabling keyboard
navigation
.
2
Drag the Accessibility Speak Member Text behavior from the Library palette to the sprite that should trigger the
spoken text when the user navigates to it with the Tab key. This sprite must already be attached to an Accessibility
Item or Accessibility Text Edit Item and an Accessibility Group Order behavior.
3
In the dialog box that appears, select the behavior group name for the scene, such as Accessibility_Scene_1.
4
Enter the name of the text cast member to be spoken when the sprite is selected with the Tab key.
5
Click OK.
Attach the Accessibility Speak Enable/Disable behavior
To let users toggle the text-to-speech feature on and off, add this behavior to a sprite that already has the keyboard
navigation behaviors attached to it.