Adobe 65036570 User Guide - Page 77

Finding sprites

Page 77 highlights

ADOBE DIRECTOR 11.0 66 User Guide put sprite(1).name -- this displays the name in the message window. You can also refer to the sprite by using its given name when evoking script commands on the sprite. For example: sendSprite ("pete", #handlername) -- call the "handlername" method in sprite("pete") put sprite("somename").rect -- display the sprite's rect To find out which sprite is targeted for a particular name, you can use the following expression: sprite("myName").spriteNum To create a name for a sprite, the assignment must be made in Score recording mode. Note that you don't have to use the updateFrame command, but the record frame must be a frame where the sprite exists in the Score, as follows: beginrecording sprite(2).name = "tubular" endrecording For more information about this property, see the Scripting Reference topics in the Director Help Panel. Finding sprites You can search for and find sprites by name. When you have many sprites in a movie, searching for a sprite by name is easier and more efficient than searching by channel name or number. 1 Select Edit > Find > Find Sprite. The Find Sprite dialog box opens with a list of the named sprites in the current cast. Note: Only the sprites that you have already named appear in the list. 2 In the Name text box, type the name of the sprite that you want to find. You can type only the first letters to limit the list to sprites that start with those letters. 3 Select Name if you want to sort the sprites by name; select Number to sort the sprites by channel number. 4 Select the sprite that you want to find and click Select. The Score opens at the location of the selected sprite.

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ADOBE DIRECTOR 11.0
User Guide
66
put sprite(1).name -- this displays the name in the message window.
You can also refer to the sprite by using its given name when evoking script commands on the sprite. For example:
sendSprite ("pete", #handlername) -- call the "handlername" method in sprite("pete")
put sprite("somename").rect -- display the sprite's rect
To find out which sprite is targeted for a particular name, you can use the following expression:
sprite("myName").spriteNum
To create a name for a sprite, the assignment must be made in Score recording mode. Note that you don’t have to use
the updateFrame command, but the record frame must be a frame where the sprite exists in the Score, as follows:
beginrecording
sprite(2).name = "tubular"
endrecording
For more information about this property, see the Scripting Reference topics in the Director Help Panel.
Finding sprites
You can search for and find sprites by name. When you have many sprites in a movie, searching for a sprite by name
is easier and more efficient than searching by channel name or number.
1
Select Edit > Find > Find Sprite. The Find Sprite dialog box opens with a list of the named sprites in the current
cast.
Note:
Only the sprites that you have already named appear in the list.
2
In the Name text box, type the name of the sprite that you want to find.
You can type only the first letters to limit the list to sprites that start with those letters.
3
Select Name if you want to sort the sprites by name; select Number to sort the sprites by channel number.
4
Select the sprite that you want to find and click Select. The Score opens at the location of the selected sprite.