Adobe 65036570 User Guide - Page 94

Changing the color of a sprite, Setting blends

Page 94 highlights

ADOBE DIRECTOR 11.0 83 User Guide • Select Modify > Transform > Mirror Horizontal or Mirror Vertical to flip the sprite without moving the registration point but inverting the skew and rotation angles. Changing the color of a sprite You can tint or color sprites by selecting new foreground and background colors from the Property inspector or by using Lingo or JavaScript syntax. Selecting a new foreground color changes black pixels within the sprite to the selected color and blends dark colors with the new color. Selecting a new background color changes white pixels within the sprite to the selected color and blends light colors with the new color. Director can animate foreground and background color changes in sprites, shifting gradually between the colors you specify in the start and end frames of a sprite. See Tweening other sprite properties. To reverse the colors of an image, change the foreground color to white and the background color to black. Change the color of a sprite 1 Select a sprite. 2 Do one of the following: • Select colors from the Forecolor and Backcolor boxes on the Sprite tab in the Property inspector. • Enter RGB values (hexadecimal) or palette index values (0-255) for the foreground and background colors on the Sprite tab in the Property inspector. Change the color of a sprite with Lingo or JavaScript syntax Set the appropriate sprite property: • The color sprite property sets the sprite's foreground color. The value is an RGB value. For more information about this property, see the Scripting Reference topics in the Director Help Panel. • The bgColor sprite property sets the sprite's background color. The value is an RGB value. For more information about this property, see the Scripting Reference topics in the Director Help Panel. Setting blends You can use blending to make sprites transparent. To change a sprite's blend setting, use the Sprite tab in the Property inspector. B A A. Blend setting of 100% B. Blend setting of 30% Director can gradually change blend settings to make sprites fade in or out. See Tweening other sprite properties. The Blend percentage value affects only Copy, Background Transparent, Matte, Mask, and Blend inks.

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ADOBE DIRECTOR 11.0
User Guide
83
Select Modify > Transform > Mirror Horizontal or Mirror Vertical to flip the sprite without moving the
registration point but inverting the skew and rotation angles.
Changing the color of a sprite
You can tint or color sprites by selecting new foreground and background colors from the Property inspector or by
using Lingo or JavaScript syntax. Selecting a new foreground color changes black pixels within the sprite to the
selected color and blends dark colors with the new color. Selecting a new background color changes white pixels
within the sprite to the selected color and blends light colors with the new color.
Director can animate foreground and background color changes in sprites, shifting gradually between the colors you
specify in the start and end frames of a sprite. See
Tweening other sprite properties
.
To reverse the colors of an image, change the foreground color to white and the background color to black.
Change the color of a sprite
1
Select a sprite.
2
Do one of the following:
Select colors from the Forecolor and Backcolor boxes on the Sprite tab in the Property inspector.
Enter RGB values (hexadecimal) or palette index values (0-255) for the foreground and background colors
on the Sprite tab in the Property inspector.
Change the color of a sprite with Lingo or JavaScript syntax
Set the appropriate sprite property:
The
color
sprite property sets the sprite’s foreground color. The value is an RGB value. For more information
about this property, see the Scripting Reference topics in the Director Help Panel.
The
bgColor
sprite property sets the sprite’s background color. The value is an RGB value. For more information
about this property, see the Scripting Reference topics in the Director Help Panel.
Setting blends
You can use blending to make sprites transparent. To change a sprite’s blend setting, use the Sprite tab in the Property
inspector.
A.
Blend setting of 100%
B.
Blend setting of 30%
Director can gradually change blend settings to make sprites fade in or out. See
Tweening other sprite properties
.
The Blend percentage value affects only Copy, Background Transparent, Matte, Mask, and Blend inks.
A
B