Adobe 65036570 User Guide - Page 379

Keyframe player events

Page 379 highlights

ADOBE DIRECTOR 11.0 368 User Guide Property whichModel. keyframePlayer. positionReset whichModel. keyframePlayer. rotationReset whichModel. keyframePlayer. lockTranslation Access Get and set Get and set Get and set Description Returns TRUE (1) = object returns to starting position at end of animation; FALSE (0) = object remains at final animation position, and begins again from there if looping is on. TRUE (1) Normally a model snaps back to its original rotation after a motion finishes playing. This property maintains any or all of the rotational changes after playing is complete. #all The values are as follows: #none #x #y #z #xy #xz #all Defines the axis of translation to ignore when #none playing back a motion. The values are as follows: #none #x #y #z #xy #xz #all To keep a model locked to a ground plane with the top pointing along the z-axis, set lockTranslation to #z. LockTranslation = #all is equivalent to rootLock = TRUE (1). Keyframe player events The following events are generated by keyframe animations: Event name #animation Started #animationEnded Description This is a system-defined notification event triggered when a motion begins playing. If looping is on, this event is triggered only by the first playthrough. During a blend of two animations, this event will be triggered as the blend begins. This is a system-defined notification event triggered when a motion ends. If looping is on, this event is triggered only by the first playthrough. If blending is on, this event will be generated for the first animation when the blend is complete. There may be some latency because of the overhead of scheduling all other Director events.

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ADOBE DIRECTOR 11.0
User Guide
368
Keyframe player events
The following events are generated by keyframe animations:
whichModel
.
keyframePlayer.
positionReset
Get and set
TRUE (1)
= object returns to starting position
at end of animation;
FALSE (0)
= object
remains at final animation position, and begins
again from there if looping is on.
TRUE (1)
whichModel
.
keyframePlayer.
rotationReset
Get and set
Normally a model snaps back to its original
rotation after a motion finishes playing. This
property maintains any or all of the rotational
changes after playing is complete.
The values are as follows:
#none
#x
#y
#z
#xy
#xz
#all
#all
whichModel
.
keyframePlayer.
lockTranslation
Get and set
Defines the axis of translation to ignore when
playing back a motion.
The values are as follows:
#none
#x
#y
#z
#xy
#xz
#all
To keep a model locked to a ground plane with
the top pointing along the z-axis, set lock-
Translation to
#z
.
LockTranslation
=
#all
is equivalent to
rootLock
=
TRUE (1)
.
#none
Event name
Description
#animation
Started
This is a system-defined notification event triggered when a motion begins playing. If
looping is on, this event is triggered only by the first playthrough. During a blend of
two animations, this event will be triggered as the blend begins.
#animationEnded
This is a system-defined notification event triggered when a motion ends. If looping is
on, this event is triggered only by the first playthrough. If blending is on, this event will
be generated for the first animation when the blend is complete. There may be
some latency because of the overhead of scheduling all other Director events.
Property
Access
Description
Returns