Adobe 65036570 User Guide - Page 336

Local actions

Page 336 highlights

ADOBE DIRECTOR 11.0 325 User Guide Local actions When you attach a local action to a sprite, that action responds only to a trigger that is attached to that same sprite. The following table describes the available local actions: Name Create Box Effect Primitive Create Particle System Primitive Create Sphere Primitive Drag Camera Camera Drag Model Drag Model to Rotate Fly Through Model Model Camera Click Model Go to Model Marker Orbit Camera Camera Play Animation Model Description Adds a box to the 3D world each time the trigger action occurs. The author can set the dimensions and texture. Creates a particle system whenever the trigger is activated. The user can set the number of particles; the life span of each particle; the starting and finishing color of particles; and the angle, speed, and distribution of particles on emission. The user can also set gravity and wind effects along any axis. Adds a sphere to the 3D world each time the trigger action occurs. The author can set the diameter and texture. Provides full camera control, including panning (changing the direction in which the camera is pointing), dollying (moving), and rotating, through a single behavior. Use separate mouse triggers for panning, zooming, and rotating. Lets users move a model in any direction by dragging it with the mouse. Lets you specify an axis or pair of axes around which you can rotate a model by dragging the model with the mouse. Simulates flying through the 3D world with a camera. Accepts separate triggers for forward and reverse travel and for stopping. Moves the playhead to a marker in the Score when a model is clicked. Circles the camera around a model. Plays a preexisting animation when the model is clicked. This behavior cannot be used with 3D text.

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ADOBE DIRECTOR 11.0
User Guide
325
Local actions
When you attach a local action to a sprite, that action responds only to a trigger that is attached to that same sprite.
The following table describes the available local actions:
Name
Effect
Description
Create Box
Primitive
Adds a box to the 3D world each time the trigger action occurs. The author can
set the dimensions and texture.
Create Particle
System
Primitive
Creates a particle system whenever the trigger is activated. The user can set
the number of particles; the life span of each particle; the starting and
finishing color of particles; and the angle, speed, and distribution of particles
on emission. The user can also set gravity and wind effects along any axis.
Create Sphere
Primitive
Adds a sphere to the 3D world each time the trigger action occurs. The author
can set the diameter and texture.
Drag Camera
Camera
Provides full camera control, including panning (changing the direction in
which the camera is pointing), dollying (moving), and rotating, through a
single behavior. Use separate mouse triggers for panning, zooming,
and rotating.
Drag Model
Model
Lets users move a model in any direction by dragging it with the mouse.
Drag Model to
Rotate
Model
Lets you specify an axis or pair of axes around which you can rotate a model by
dragging the model with the mouse.
Fly Through
Camera
Simulates flying through the 3D world with a camera. Accepts separate trig-
gers for forward and reverse travel and for stopping.
Click Model Go to
Marker
Model
Moves the playhead to a marker in the Score when a model is clicked.
Orbit Camera
Camera
Circles the camera around a model.
Play Animation
Model
Plays a preexisting animation when the model is clicked. This behavior cannot
be used with 3D text.