Adobe 65036570 User Guide - Page 356

User Guide, Property Name, Access, Description, Default

Page 356 highlights

ADOBE DIRECTOR 11.0 345 User Guide Property Name transparent renderStyle flat textureList textureList [index] texture reflectionMap Access Get and set Get and set Get and set Get and set Get and set Get and set Get and set Description Default This property controls whether or not the model is blended using alpha values or rendered as opaque. The default is TRUE (1) (alpha blended). The functionality of shader.blend depends on shader.transparent. TRUE (1) This property can take the following values: #fill #wire #point #fill When shader.renderStyle = #fill, the polygons of the mesh are filled. When shader.renderStyle = #wire, the polygon edges of the mesh are rendered. When shader.renderStyle = #point, the vertices of the mesh are rendered, provided that #Fill is supported by the #software renderer. The #point and #wire values do not work with the software renderer. When shader.flat = TRUE (1), the mesh should be rendered with flat shading instead of Gouraud shading, which shades each polygon separately. Flat shading shades the mesh as a whole. FALSE (0) A shader can use up to eight layers of textures. This eight-element list defines which texture is used for which layer. Get: Returns a list of texture objects, one per layer. Set: Specifies a texture object to be applied to all layers. An argument of void disables texturing for all layers. void A shader can use up to eight layers of textures. void This property gives access to the texture at the indicated index position. This property allows access to the texture for the void first layer. It is equivalent to textureList[1]. An argument of void can be used to disable texturing for the first layer. Get: Returns the texture associated with the third layer. Set: Specifies a texture to be used in the third layer and applies the following values: textureModeList[3] = #reflection blendFunctionList[3] = #blend blendSourceList[3] = #constant blendConstantList[3] = 50.0 void

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ADOBE DIRECTOR 11.0
User Guide
345
transparent
Get and set
This property controls whether or not the
model is blended using alpha values or
rendered as opaque. The default is
TRUE (1)
(alpha blended). The functionality of
shader.blend
depends on
shader.transparent
.
TRUE (1)
renderStyle
Get and set
This property can take the following values:
#fill
#wire
#point
When
shader.renderStyle = #fill
, the
polygons of the mesh are filled.
When
shader.renderStyle = #wire
, the
polygon edges of the mesh are rendered.
When
shader.renderStyle = #point
, the
vertices of the mesh are rendered, provided that
#Fill
is supported by the
#software
renderer. The
#point
and
#wire
values do not
work with the software renderer.
#fill
flat
Get and set
When
shader.flat = TRUE (1)
, the mesh
should be rendered with flat shading instead of
Gouraud shading, which shades each polygon
separately. Flat shading shades the mesh as a
whole.
FALSE (0)
textureList
Get and set
A shader can use up to eight layers of textures.
This eight-element list defines which texture is
used for which layer.
Get: Returns a list of texture objects, one per
layer.
Set: Specifies a texture object to be applied to all
layers. An argument of
void
disables texturing
for all layers.
void
textureList
[
index
]
Get and set
A shader can use up to eight layers of textures.
This property gives access to the texture at the
indicated index position.
void
texture
Get and set
This property allows access to the texture for the
first layer. It is equivalent to
textureList[1]
.
An argument of
void
can be used to disable
texturing for the first layer.
void
reflectionMap
Get and set
Get: Returns the texture associated with the
third layer.
Set: Specifies a texture to be used in the third
layer and applies the following values:
textureModeList[3] = #reflection
blendFunctionList[3] = #blend
blendSourceList[3] = #constant
blendConstantList[3] = 50.0
void
Property Name
Access
Description
Default