Adobe 65036570 User Guide - Page 396

Transform methods

Page 396 highlights

ADOBE DIRECTOR 11.0 385 User Guide Property rotation Access get and set axisAngle get and set x axis get and set y axis get and set z axis get and set Description Default Script vector object describing the rotation (in degrees) of the transform with the value vector(xRotation, yRotation, zRotation).This value can vary because of the permissible types of transform operation. For example, translate followed by rotate gives a different value than rotate followed by translate, and the results can't be differentiated after the fact from the rotational information alone. vector (0,0,0) The rotate() and preRotate() methods are the preferred ways to modify a transform's orientation. Rotation is generally relative to the object's original orientation at the start of the movie. A list including a vector and a floating-point [vector value that describes this transform's rotation as (1.0000, an axis/angle pair. 0.0000, 0.0000) The vector represents the direction, and the A] angle represents the rotation around the vector. A vector representing the transform's canonical vector x-axis in transform space. Example: (1,0,0) transform.identity() transform.rotate(0,90,0)) put transform.xaxis --vector(0,0,-1) Canonical means reduced to the simplest possible mathematical expression. A vector representing the transform's canonical vector y-axis in transform space. Example: (0,1,0) transform.identity() transform.rotate(90,0,0) put transform.yaxis --vector(0,0,1) A vector representing the transform's canonical vector z-axis in transform space. Example: (0,0,1) transform.identity() transform.rotate(0,90,0) put transform.zaxis --vector(1,0,0) Transform methods Use the following methods to work with transforms:

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ADOBE DIRECTOR 11.0
User Guide
385
Transform methods
Use the following methods to work with transforms:
rotation
get
and
set
Script vector object describing the rotation (in
degrees) of the transform with the value
vector(
xRotation
,
yRotation
,
zRotation
)
.This value can vary because of the
permissible types of transform operation. For
example,
translate
followed by
rotate
gives a different value than
rotate
followed by
translate
, and the results can’t be differenti-
ated after the fact from the rotational informa-
tion alone.
The
rotate()
and
preRotate()
methods are
the preferred ways to modify a transform’s
orientation. Rotation is generally relative to the
object’s original orientation at the start of the
movie.
vector
(0,0,0)
axisAngle
get
and
set
A list including a vector and a floating-point
value that describes this transform’s rotation as
an axis/angle pair.
The vector represents the direction, and the
angle represents the rotation around the vector.
[vector
(1.0000,
0.0000,
0.0000)
A]
x axis
get
and
set
A vector representing the transform’s canonical
x-axis in transform space. Example:
transform.identity()
transform.rotate(0,90,0))
put transform.xaxis
--vector(0,0,-1)
Canonical means reduced to the simplest
possible mathematical expression.
vector
(1,0,0)
y axis
get
and
set
A vector representing the transform’s canonical
y-axis in transform space. Example:
transform.identity()
transform.rotate(90,0,0)
put transform.yaxis
--vector(0,0,1)
vector
(0,1,0)
z axis
get
and
set
A vector representing the transform’s canonical
z-axis in transform space. Example:
transform.identity()
transform.rotate(0,90,0)
put transform.zaxis
--vector(1,0,0)
vector
(0,0,1)
Property
Access
Description
Default