Adobe 65036570 User Guide - Page 330

Creating 3D text, Modifying 3D text

Page 330 highlights

ADOBE DIRECTOR 11.0 319 User Guide Method group.count group(name) group[index] newGroup(name) deleteGroup (name) deleteGroup [index] Function Returns Returns the number of group objects included in the Integer. cast member. Returns the group named name. Returns the group object named name if it exists. Returns void if the object does not exist. Returns the group at the designated position in the index. The index number can change if groups are added or deleted. Returns the group object at that index number if it exists. Returns void if the object does not exist at that index number. Creates a new group and adds it to the group object Returns a new group object with a list. unique name. If the name isn't unique, returns a script error. Deletes the group named name. Script references to this group persist but can do nothing. TRUE (1) if the group named name exists. FALSE (0) if the group named name doesn't exist. Deletes the group with the given index number. Script references to this group persist but can do nothing. TRUE (1) if the group with this index number exists. FALSE (0) if the group with this index number doesn't exist. Creating 3D text To create 3D text, first create 2D text, and then convert the text to 3D. Note: Alternatively, you can use the extrude3d() method of a 3D cast member to create an extruded-text model resource in the cast member. 1 Select Window > Text to open the text editor. 2 Select the desired font, size, style, and alignment. Most standard fonts work well with 3D text. Experiment to get specific results. 3 Enter the text. (You can edit the text after you've entered it.) 4 Drag the text cast member onto the Stage. Either drag the cast member from the Cast window or drag the Drag Cast Member button next to the Name text box in the Text window. 5 Click the Property Inspector button in the Director toolbar. 6 Click the Text tab in the Property inspector. 7 Select #mode3d Mode from the Display menu. The text on the screen changes to 3D. See Modifying 3D text for next steps. Modifying 3D text After your 2D text has been changed to 3D, you can modify it.

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ADOBE DIRECTOR 11.0
User Guide
319
Creating 3D text
To create 3D text, first create 2D text, and then convert the text to 3D.
Note:
Alternatively, you can use the
extrude3d()
method of a 3D cast member to create an extruded-text model
resource in the cast member.
1
Select Window > Text to open the text editor.
2
Select the desired font, size, style, and alignment.
Most standard fonts work well with 3D text. Experiment to get specific results.
3
Enter the text. (You can edit the text after you’ve entered it.)
4
Drag the text cast member onto the Stage.
Either drag the cast member from the Cast window or drag the Drag Cast Member button next to the Name text
box in the Text window.
5
Click the Property Inspector button in the Director toolbar.
6
Click the Text tab in the Property inspector.
7
Select #mode3d Mode from the Display menu.
The text on the screen changes to 3D. See
Modifying 3D text
for next steps.
Modifying 3D text
After your 2D text has been changed to 3D, you can modify it.
Method
Function
Returns
group.count
Returns the number of group objects included in the
cast member.
Integer.
group(
name
)
Returns the group named
name
.
Returns the group object named
name
if it exists. Returns
void
if the
object does not exist.
group[
index
]
Returns the group at the designated position in the
index. The index number can change if groups are
added or deleted.
Returns the group object at that
index number if it exists. Returns
void
if the object does not exist at
that index number.
newGroup(
name
)
Creates a new group and adds it to the group object
list.
Returns a new group object with a
unique name. If the name isn’t
unique, returns a script error.
deleteGroup
(
name
)
Deletes the group named
name
. Script references to
this group persist but can do nothing.
TRUE (1)
if the group named
name
exists.
FALSE (0)
if the group
named
name
doesn’t exist.
deleteGroup
[
index
]
Deletes the group with the given index number.
Script references to this group persist but can
do nothing.
TRUE (1)
if the group with this
index number exists.
FALSE (0)
if
the group with this index number
doesn’t exist.