Adobe 65036570 User Guide - Page 262

Controlling digital video in the Score

Page 262 highlights

ADOBE DIRECTOR 11.0 251 User Guide Note: The Direct To Stage feature cannot be used with DVD or RealMedia digital video because DVD is always Direct To Stage and RealMedia is always non-Direct To Stage. Direct To Stage often provides the best performance from a digital video, but it has the following disadvantages: • The digital video always appears in front of all other sprites on the Stage, no matter which channel contains the sprite. • Ink effects do not work, so it is difficult to conceal the video's bounding rectangle with Background Transparent ink. When Direct To Stage is off, Director layers a digital video on the Stage exactly the same as other sprites, and Background Transparent ink works normally. (Matte ink does not work for digital video sprites.) 1 Select a digital video cast member or sprite. 2 Click the QuickTime or Windows Media tab in the Property inspector. 3 Select or deselect Direct To Stage (DTS). 4 If the cast member or sprite is a QuickTime video, select a Playback option. Sync To Soundtrack makes the digital video skip frames (if necessary) to keep up with its soundtrack. The digital video might also take less time to play. Play Every Frame makes every frame of the digital video appear but doesn't play the soundtrack because the video cannot play the soundtrack asynchronously while the video portion plays frame by frame. Depending on the data rate of the digital video, the sprite might play more smoothly with this option selected, but this is not a certainty. In addition, playing every frame might cause the digital video to take more time to play. 5 If the sprite or cast member is a QuickTime video, select Controls to display a controller bar below the movie to let the user to start, stop, and step through the movie. Controlling digital video in the Score You add a digital video cast member to a Score the same way you would add any other sprite. Digital video sprites begin playing when the playhead reaches the frame that contains the video sprite. Use the QuickTime or Windows Media tab in the Property inspector to make QuickTime and Windows Media movies pause or loop. See Setting QuickTime digital video cast member properties. Use the RealMedia tab in the Property inspector to make RealMedia movies pause. For more information, see The RealMedia tab in the Property inspector. If there's a white bounding rectangle around the video, use the Background Transparent ink to remove it. Inks don't work if Direct To Stage is turned on (see Playing digital video Direct To Stage). Matte ink does not work for any type of digital video. 1 Do one of the following: • Drag a digital video cast member to any sprite channel in the Score. • Place the digital video cast member directly on the Stage. 2 Extend the sprite through as many frames as desired in the Score. Playing complete digital videos Similar to sound, a digital video is a time-based cast member. If you place a video in only a single frame of the Score, the playhead moves to the next frame before Director has time to play more than a brief instant of the video.

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ADOBE DIRECTOR 11.0
User Guide
251
Note:
The Direct To Stage feature cannot be used with DVD or RealMedia digital video because DVD is always Direct
To Stage and RealMedia is always non-Direct To Stage.
Direct To Stage often provides the best performance from a digital video, but it has the following disadvantages:
The digital video always appears in front of all other sprites on the Stage, no matter which channel contains the
sprite.
Ink effects do not work, so it is difficult to conceal the video’s bounding rectangle with Background Transparent
ink.
When Direct To Stage is off, Director layers a digital video on the Stage exactly the same as other sprites, and
Background Transparent ink works normally. (Matte ink does not work for digital video sprites.)
1
Select a digital video cast member or sprite.
2
Click the QuickTime or Windows Media tab in the Property inspector.
3
Select or deselect Direct To Stage (DTS).
4
If the cast member or sprite is a QuickTime video, select a Playback option.
Sync To Soundtrack
makes the digital video skip frames (if necessary) to keep up with its soundtrack. The
digital video might also take less time to play.
Play Every Frame
makes every frame of the digital video appear but doesn’t play the soundtrack because the
video cannot play the soundtrack asynchronously while the video portion plays frame by frame. Depending on
the data rate of the digital video, the sprite might play more smoothly with this option selected, but this is not a
certainty. In addition, playing every frame might cause the digital video to take more time to play.
5
If the sprite or cast member is a QuickTime video, select Controls to display a controller bar below the movie to
let the user to start, stop, and step through the movie.
Controlling digital video in the Score
You add a digital video cast member to a Score the same way you would add any other sprite. Digital video sprites
begin playing when the playhead reaches the frame that contains the video sprite. Use the QuickTime or Windows
Media tab in the Property inspector to make QuickTime and Windows Media movies pause or loop. See
Setting
QuickTime digital video cast member properties
. Use the RealMedia tab in the Property inspector to make
RealMedia movies pause. For more information, see
The RealMedia tab in the Property inspector
.
If there’s a white bounding rectangle around the video, use the Background Transparent ink to remove it. Inks don’t
work if Direct To Stage is turned on (see
Playing digital video Direct To Stage
). Matte ink does not work for any type
of digital video.
1
Do one of the following:
Drag a digital video cast member to any sprite channel in the Score.
Place the digital video cast member directly on the Stage.
2
Extend the sprite through as many frames as desired in the Score.
Playing complete digital videos
Similar to sound, a digital video is a time-based cast member. If you place a video in only a single frame of the Score,
the playhead moves to the next frame before Director has time to play more than a brief instant of the video.