Sony HDWM2100/20 Operation Manual - Page 47
Cuing Up to Shot Marks, 5-3-5 Reading In Shot Data, Cuing up to a selected shot mark
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5-3 Shot Mark Operations 1 With no shot mark list displayed, hold the MARK button down for at least 2 seconds. The REC/ERASE indicator lights, indicating that you can rewrite or erase shot marks. 2 Display the shot mark list. 3 Turn the MULTI CONTROL knob to select on the list the shot mark you wish to erase. 4 Press the DELETE button and MARK button simultaneously. During the erasure process the message "ERASE SHOT MARK" appears, and the REC/ERASE indicator flashes. 5 When the shot mark has been erased, close the shot mark list. 6 Hold down the MARK button for at least 2 seconds, to turn off the REC/ERASE indicator. 5-3-4 Cuing Up to Shot Marks Cuing up to a selected shot mark Use the following procedure. Cuing up to shot marks adjacent to the current tape position (index function) 1 In item G01 of the shot mark operation menu (page 5-2), select one of recording start mark, shot mark 1, shot mark 2, and post mark, or select all. 2 Holding down the MARK button, press the F FWD button or REW button. While the tape is moving, the F FWD button or REW button flashes. When the shot mark is detected, its type is displayed in time data display area 2 (page 2-7) on the lower control panel and in the character information display on the monitor screen. For details of character information display on the monitor screen, see F4 (CHARA) in function menu page 4 (page 8-6) and setup menu item 005 (page 9-7). Note You cannot use the above procedure to cue up to a virtual shot mark. 5-3-5 Reading In Shot Data When there is shot data (time, device, and other information about the shooting) written on the tape, you can read it in and display it on the monitor. Z Displaying the shot data Holding down the ENTRY button, press the PLAY button. Chapter 5 Shot Mark Function MARK button 2 1 F FWD button REW button 1 Turn the MULTI CONTROL knob to select the desired shot mark from the shot mark list. 2 Press the PREROLL button. 5-6 Chapter 5 Shot Mark Function Z PLAY button ENTRY button