Yamaha RX Z9 MCXSP10 Manual - Page 112

ADDITIONAL INFORMATION, SOUND FIELD OPTIONS, What is a sound field

Page 112 highlights

SOUND FIELD OPTIONS SOUND FIELD OPTIONS What is a sound field What really creates the rich, full tones of a live instrument are the multiple reflections from the walls of the room. In addition to making the sound "live", these reflections enable us to tell where the player is situated, and the size and shape of the room in which we are sitting. ■ Elements of a sound field In any environment, in addition to the direct sound coming straight to our ears from the player's instrument, there are two distinct types of sound reflections that combine to make up the sound field: Early reflections Reflected sounds reach our ears extremely rapidly (50 ms - 100 ms after the direct sound), after reflecting from one surface only - for example, from the ceiling or a wall. Early reflections actually add clarity to the direct sound. Reverberations These are caused by reflections from more than one surface - walls, ceiling, the back of the room - so numerous that they merge together to form a continuous sonic "afterglow". They are non-directional, and lessen the clarity of the direct sound. Direct sound, early reflections and subsequent reverberation taken together help us to determine the subjective size and shape of the room, and it is this information that the digital sound field processor reproduces in order to create sound fields. If you could create the appropriate early reflections and subsequent reverberations in your listening room, you would be able to create your own listening environment. The acoustics in your room could be changed to those of a concert hall, a dance floor, or virtually any size room at all. This ability to create sound fields at will is exactly what YAMAHA has done with the digital sound field processor. ■ Sound field parameters (Stereo/Surround) Use to select and adjust sound field parameters. Item DSP Level Init. Delay Room Size Liveness Dialogue Lift Rev. Time Rev. Delay Rev. Level Sur. Delay Initialize Sur.Init.Delay Sur.Room Size Sur.Liveness SB Init.Delay Features Adjusts the level of all the DSP effect sounds. Adjusts the apparent distance from the source sound. Adjusts the apparent size of the sound field. Adjusts the reflectivity of the virtual walls in the hall. Adjusts the height of the front and center channel sounds. Adjusts the apparent size of the acoustic environment. Adjusts the time difference between the beginning of the direct sound and the beginning of the reverberation sound. Adjusts the volume of the reverberation sound. Adjusts the delay between the front (left, right and center) signals and the surround signals. Initializes the parameters of the sound field program. Adjusts the delay between the direct sound and the first reflection in the surround sound field. Adjusts the apparent size of the surround sound field. Adjusts the apparent reflectivity of the virtual walls in the surround sound field. Adjusts the delay between the direct sound and the first reflection in the surround back sound field. Page 110 110 110 111 111 111 112 112 112 112 112 112 112 112 108

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SOUND FIELD OPTIONS
108
What really creates the rich, full tones of a live instrument are the multiple reflections from the walls of the room. In
addition to making the sound “live”, these reflections enable us to tell where the player is situated, and the size and shape
of the room in which we are sitting.
Elements of a sound field
In any environment, in addition to the direct sound coming straight to our ears from the player’s instrument, there are two
distinct types of sound reflections that combine to make up the sound field:
Early reflections
Reflected sounds reach our ears extremely rapidly (50 ms – 100 ms after the direct sound), after reflecting from one
surface only — for example, from the ceiling or a wall. Early reflections actually add clarity to the direct sound.
Reverberations
These are caused by reflections from more than one surface — walls, ceiling, the back of the room — so numerous that
they merge together to form a continuous sonic “afterglow”. They are non-directional, and lessen the clarity of the direct
sound.
Direct sound, early reflections and subsequent reverberation taken together help us to determine the subjective size and
shape of the room, and it is this information that the digital sound field processor reproduces in order to create sound
fields.
If you could create the appropriate early reflections and subsequent reverberations in your listening room, you would be
able to create your own listening environment. The acoustics in your room could be changed to those of a concert hall, a
dance floor, or virtually any size room at all. This ability to create sound fields at will is exactly what YAMAHA has done
with the digital sound field processor.
Sound field parameters (Stereo/Surround)
Use to select and adjust sound field parameters.
SOUND FIELD OPTIONS
What is a sound field
Item
Features
Page
DSP Level
Adjusts the level of all the DSP effect sounds.
110
Init. Delay
Adjusts the apparent distance from the source sound.
110
Room Size
Adjusts the apparent size of the sound field.
110
Liveness
Adjusts the reflectivity of the virtual walls in the hall.
111
Dialogue Lift
Adjusts the height of the front and center channel sounds.
111
Rev. Time
Adjusts the apparent size of the acoustic environment.
111
Rev. Delay
Adjusts the time difference between the beginning of the direct sound and the beginning
of the reverberation sound.
112
Rev. Level
Adjusts the volume of the reverberation sound.
112
Sur. Delay
Adjusts the delay between the front (left, right and center) signals and the surround signals.
112
Initialize
Initializes the parameters of the sound field program.
112
Sur.Init.Delay
Adjusts the delay between the direct sound and the first reflection in the surround sound field.
112
Sur.Room Size
Adjusts the apparent size of the surround sound field.
112
Sur.Liveness
Adjusts the apparent reflectivity of the virtual walls in the surround sound field.
112
SB Init.Delay
Adjusts the delay between the direct sound and the first reflection in the surround back sound field.
112