Epson DFX-8000 User Manual - Page 155

Designing Your Own Graphics, Desigming

Page 155 highlights

Graphics 4. A new graphics command-isused for each 1ine:printed (hnes 130 to 160). This part of the program is simihrto the last example, but two columns are printed each. time through the loop, making a total of 100. 5. The last important thing to do is to reset the printer to its initial settings, including the normal line spacing (line 180). Notice that the graphics command (& K)can be in effect for only one print line. To print more than one line of graphics, the graphics command must be isiniisd b&fore ea& line. Desigming your owe graphics This section takes you through the development of a graphics program. The example here is not especially complicated, but it does include the ye steps you would use for a more complex figure. First you mug$&&ide below show$$he which ! &grWapVhbWic.#s;Ud~e~nsictyomyomuown amnt& . Tshesofigthuarte you can cg&ose t one, y&u ,want. See page 4-13 for ,$Iist of available &phics densities. 'g ,j, ,J;'t'@;f,i "', ,i, .;g;

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Graphics
4.
A new graphics
command-isused
for each
1ine:printed
(hnes
130
to
160).
This part of the
program
is
simihrto
the last example,
but two columns are printed
each.
time through the loop,
making a total of
100.
5.
The last important thing to do is to reset the printer to its initial
settings, including the normal line spacing
(line
180).
Notice that the graphics command
(&
K)can
be in effect for only
one print line. To print more than one line of graphics, the graphics
command must
be
isiniisd
b&fore
ea&
line.
Desigming
your
owe
graphics
This section takes you through the development of a graphics
program. The example here is not especially complicated, but it
does include the
ye
steps you would use for a more complex
figure.
First you
mug$&&ide
which graphics density you want.
The
figure
below
show$$he
b
.;
!
&WVW#U~~
common
m&s
so that
you can
cg&ose
t
one,
y&u
,want.
See page
4-13
for
,$Iist
of
available
&phics
densities.
‘g
,j,
,J;‘t’@;f,i
“‘,
,i,
.;g;
<I
Software
and
Graphics
4-17