Yamaha AW16G Owner's Manual - Page 15
AW16G terminology, Recorder Mixer - how to record
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Introducing the AW16G AW16G terminology Recorder section ■ Tracks A location where data is recorded is called a "track." The AW16G's recorder section uses the following types of track. ● Audio tracks The physical tracks used to record and play back audio data are called "audio tracks," or simply "tracks." The AW16G has sixteen audio tracks. You can record eight tracks simultaneously, and play back 16 tracks simultaneously. ● Stereo track Independently from audio tracks 1-16, the AW16G has a "stereo track" that records and plays a stereo audio signal. The stereo track is used mainly as a dedicated mixdown track for recording the final mix. ● Virtual tracks Each audio track 1-16 and the stereo track consists of eight tracks. Each of these eight tracks is called a "virtual track." For the audio tracks and the stereo track, only one virtual track can be recorded or played at any time. However, you can switch virtual tracks to continue recording other takes while preserving the previously-recorded content. The diagram below shows the concept of virtual tracks. The horizontal rows indicate audio tracks 1- 16, and the vertical columns correspond to virtual tracks 1-8. The shaded areas indicate the virtual track that is currently selected for recording or playback. Audio tracks 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 2 3 4 5 6 7 8 Stereo track 1 2 3 4 5 6 7 8 ■ Paired tracks For audio tracks 9/10-15/16, adjacent pairs of tracks are handled by the mixer as a single unit. These pairs of tracks are referred to as "paired tracks." A paired track can be used to record a stereo source, or a dual-guitar performance, etc. ■ Locate points/markers Locations within a song that you specified in order to execute a function such as auto punch-in/out or A-B repeat playback are called "locate points." Locate points include the in/out points and the A/B points, and you can use the keys of the Locate section to move instantly to these points. Independently of the locate points, you can assign "markers" at desired locations within a song so that you will be able to find these locations quickly. The AW16G lets you set up to ninety-nine markers (1-99). By using the keys of the Locate section you can move instantly to the previous or next marker. 2 Mixer section ■ Channels A signal route that processes a single signal within the mixer and sends it to various sections is called a "channel." The mixer section of the AW16G lets you use the following channels. ● Input channels 1-8 These apply EQ and dynamics processing to the signals that are input from MIC/LINE INPUT jacks 1-8, and send them to the recorder tracks or to the STEREO OUT jacks. ● Track channels 1-16 These channels apply EQ and dynamics processing to the audio playback signals from audio tracks 1-16 of the recorder, and send the signals to the stereo track and the STEREO OUT jacks. You can also perform "bounce recording" by sending these channels to different tracks. ● Return channels 1/2 These channels send the return signals from the internal effects to the stereo track and the STEREO OUT jacks. ● Pad channels 1-4 These channels apply EQ and dynamics processing to the playback of Quick Loop Sampler pads 1-4, and send the signals to the stereo track and the STEREO OUT jacks. ● Stereo output channel This applies EQ and dynamics processing to the signal of the stereo bus (which combines the signals of the various channels), and sends it to the stereo track or to the STEREO OUT jacks. The same signal is also output from the MONITOR OUT jacks and from the PHONES jack. Virtual tracks Virtual tracks 15