Yamaha AW16G Owner's Manual - Page 60
To rehearse the auto punch-in/out, press the, To perform the actual auto punch-in/out
View all Yamaha AW16G manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 60 highlights
Overdubbing 2 Locate to the point at which you want to punch-in. 3 In the Locate section, hold down the [SET] key and press the [IN] key. The current location will be registered as the In point. 4 Locate to the point at which you want to punch-out. 5 In the Locate section, hold down the [SET] key and press the [OUT] key. The current location will be registered as the Out point. Tip! • If you want to set the In and Out points more precisely, you can use the Nudge function (→ p. 71) which repeatedly plays a short region before or after the current location, or use the WAVE DISPLAY popup window (→ p. 72) which lets you view the contents of the track as a waveform. • The In point and Out point will be updated each time you record. The location at which you last started recording will be registered as the In point, and the location at which you last stopped recording will be registered as the Out point. 6 In the Locate section, press the [AUTO PUNCH] key. The [AUTO PUNCH] key will light, and the Auto Punch-in/out function will be enabled. You will automatically locate to a point a specific distance (the "pre-roll time") ahead of the In point. This point is called the "pre-roll point." 7 To rehearse the auto punch-in/out, press the PLAY [ ] key. 1 The PLAY [ ] key will light, and playback will begin from the pre-roll point. B When you reach the auto punch-in point, the REC [●] key will begin blinking, and the signal that you are monitoring from the recordingdestination track channel will switch from the track playback to the input signal (recordingsource). (However, recording will not actually occur.) C When you reach the auto punch-out point, the REC [●] key will go dark, and the signal that you are monitoring from the recording-destination track channel will return to the track playback. D When you reach a point that is a specific distance (the "post-roll time") after the Out point (this point is called the "post-roll point"), you will return to the pre-roll point and stop. Tip! • If you turn the Locate section [REPEAT] key on before step 7, operations 1-4 of step 7 will be repeated up to fifteen times. (The A-B Repeat function is disabled during this time.) If you want to stop repeating the rehearsal, press the [REPEAT] key once again or press the STOP [■] key. • With the initial settings of the AW16G, the pre-roll and post-roll times are each set to four seconds. You can adjust these values in a range of 0-5 seconds (→ p. 162). 60 8 To perform the actual auto punch-in/out, stop the recorder, then hold down the REC [●] key and press the PLAY [ ] key. 1 Only the PLAY [ ] key will light, and playback will begin from the pre-roll point. B When you reach the auto punch-in point, the REC [●] key will light, and recording will begin ("punch-in"). C When you reach the auto punch-out point, the REC [●] key will go dark, recording will stop, and you will return to playback mode ("punch-out"). D When you reach the post-roll point, you will return to the pre-roll point and stop. 9 To check the newly-recorded content, press the [AUTO PUNCH] key to make it go dark, and then press the PLAY [ ] key. 10 If you are satisfied with the newly-recorded content, save the song. (For the Save procedure → p. 63) If you decide to re-do the recording, press the [UNDO/REDO] key to discard the newly-recorded content, and repeat steps 6-9. The following diagram shows the auto punch-in/out procedure. Pre-roll point Auto punch-in point Auto punch-out point Post-roll point 1 2 3 4 5 16 locate play rehearsal play rehearsal punch-in punch-out actual recording