HP 316095-B21 FW 08.01.00 McDATA EFCM Basic User Manual (620-000240-000, Novem - Page 266

client, client/server, computing, cluster, command, community name, community profile, component

Page 266 highlights

Glossary client client/server computing cluster command community name (SNMP) community profile community (SNMP) component computer A node that requests network services from a server. Typically the node is a personal computer (PC). Architectural model that functionally divides that execution of a unit of work between activities initiated by an end user or program (client) and those maintaining data (servers). Originally thought to make mainframes obsolete. A group of processors interconnected by a high-speed network (typically dedicated) for increased reliability and scalability. Clusters are groupings of multiple servers in which information is shared among systems. When a server in a cluster fails, one of the other servers in the cluster assumes the responsibility of the failed server, thereby ensuring server, application, and data availability. (1) A character string from an external source to a system that represents a request for system action. (2) A request from a terminal to perform an operation or execute a program. (3) A value sent through an I/O interface from a channel to a control unit that specifies the operation to be performed (D). A name that represents an simple network management protocol (SNMP) community that the agent software recognizes as a valid source for SNMP requests. A product recognizes a management station as a valid recipient for trap information when the station's community names are configured. Information that specifies which management objects are available to what management domain or simple network management protocol (SNMP) community name. A relationship between an simple network management protocol (SNMP) agent and a set of SNMP managers that defines authentication, access control, and proxy characteristics. (1) Hardware or software that is part of a functional unit. (2) A functional part of an operating system; for example, the scheduler or supervisor (D). A programmable machine that responds to a specific set of instructions in a well-defined manner and executes a prerecorded list of instructions (a program). Computers are both electronic and digital and are made up of both hardware (the actual machine-wires, transistors, and circuits) and software (instructions and data). g-8 EFCM Basic User Manual

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216
  • 217
  • 218
  • 219
  • 220
  • 221
  • 222
  • 223
  • 224
  • 225
  • 226
  • 227
  • 228
  • 229
  • 230
  • 231
  • 232
  • 233
  • 234
  • 235
  • 236
  • 237
  • 238
  • 239
  • 240
  • 241
  • 242
  • 243
  • 244
  • 245
  • 246
  • 247
  • 248
  • 249
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
  • 269
  • 270
  • 271
  • 272
  • 273
  • 274
  • 275
  • 276
  • 277
  • 278
  • 279
  • 280
  • 281
  • 282
  • 283
  • 284
  • 285
  • 286
  • 287
  • 288
  • 289
  • 290
  • 291
  • 292
  • 293
  • 294
  • 295
  • 296
  • 297
  • 298
  • 299
  • 300
  • 301
  • 302
  • 303
  • 304
  • 305
  • 306
  • 307
  • 308
  • 309
  • 310
  • 311
  • 312

g-8
EFCM Basic User Manual
Glossary
client
A node that requests network services from a server. Typically the
node is a personal computer (PC).
client/server
computing
Architectural model that functionally divides that execution of a unit
of work between activities initiated by an end user or program
(client) and those maintaining data (servers). Originally thought to
make mainframes obsolete.
cluster
A group of processors interconnected by a high-speed network
(typically dedicated) for increased reliability and scalability. Clusters
are groupings of multiple servers in which information is shared
among systems. When a server in a cluster fails, one of the other
servers in the cluster assumes the responsibility of the failed server,
thereby ensuring server, application, and data availability.
command
(1) A character string from an external source to a system that
represents a request for system action. (2) A request from a terminal
to perform an operation or execute a program. (3) A value sent
through an I/O interface from a channel to a control unit that
specifies the operation to be performed
(D)
.
community name
(SNMP)
A name that represents an simple network management protocol
(SNMP) community that the agent software recognizes as a valid
source for SNMP requests. A product recognizes a management
station as a valid recipient for trap information when the station’s
community names are configured.
community profile
Information that specifies which management objects are available to
what management domain or simple network management protocol
(SNMP) community name.
community (SNMP)
A relationship between an simple network management protocol
(SNMP) agent and a set of SNMP managers that defines
authentication, access control, and proxy characteristics.
component
(1) Hardware or software that is part of a functional unit. (2) A
functional part of an operating system; for example, the scheduler or
supervisor
(D)
.
computer
A programmable machine that responds to a specific set of
instructions in a well-defined manner and executes a prerecorded list
of instructions (a program). Computers are both electronic and digital
and are made up of both hardware (the actual machine-wires,
transistors, and circuits) and software (instructions and data).