HP 35s HP 35s scientific calculator - User Guide - Page 240

Using SOLVE in a Program

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Using SOLVE in a Program You can use the SOLVE operation as part of a program. If appropriate, include or prompt for initial guesses (into the unknown variable and into the X-register) before executing the SOLVE variable instruction. The two instructions for solving an equation for an unknown variable appear in programs as:  label variable The programmed SOLVE instruction does not produce a labeled display (variable = value) since this might not be the significant output for your program (that is, you might want to do further calculations with this number before displaying it). If you do want this result displayed, add a VIEW variable instruction after the SOLVE instruction. If no solution is found for the unknown variable, then the next program line is skipped (in accordance with the "Do if True" rule, explained in chapter 14). The program should then handle the case of not finding a root, such as by choosing new initial estimates or changing an input value. Example: SOLVE in a Program. The following excerpt is from a program that allows you to solve for x or y by pressing  X or Y. 15-6 Solving and Integrating Programs

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15-6
Solving and Integrating Programs
Using SOLVE in a Program
You can use the SOLVE operation as part of a program.
If appropriate, include or prompt for initial guesses (into the unknown variable and
into the X–register) before executing the SOLVE
variable
instruction. The two
instructions for solving an equation for an unknown variable appear in programs
as:

label

variable
The
programmed
SOLVE instruction does not produce a labeled display (
variable
=
value
) since this might not be the significant output for your program (that is, you
might want to do further calculations with this number before displaying it). If you
do
want this result displayed, add a VIEW
variable
instruction after the SOLVE
instruction.
If no solution is found for the unknown variable, then the next program line is
skipped (in accordance with the "Do if True" rule, explained in chapter 14). The
program should then handle the case of not finding a root, such as by choosing
new initial estimates or changing an input value.
Example:
SOLVE in a Program.
The following excerpt is from a program that allows you to solve for
x
or
y
by
pressing
X or Y.