HP DesignJet Z6600 Using Your Printer - Page 104

What is color?, The problem: color in the computer world, RGB Red, Green, and Blue

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What is color? We see the world around us as steeped in color. Color is in the first instance simply an aspect of how we experience our environment and is therefore subjective. Our color experiences are closely related to brain activity that is triggered by signals that our eyes send to it. These signals undergo a complex and highly interlinked sequence of processing stages that make the relationship between what our eyes emit and what we experience anything but direct. The signals sent by the eye depend on the light-sensitive cells that line the back of our eyes, and they belong to three types, each sensitive to electromagnetic radiation of different physical properties (wavelengths). Such electromagnetic radiation is called light and objects appear to have certain colors because of how the objects interact with light (by emission, reflection, absorption, transmission, scattering, etc.). Our individual experiences of color are also affected by our previous experiences and memories and by the way in which we put our experiences into language. Finally, environmental factors such as changes in lighting, scene content, or the proximity of other colors also have an effect, which makes the way in which we view a given display or print an essential part of the colors we see. Differences in all these aspects (from physiological differences between people, to differences in their past experiences, memories and linguistic tendencies) can result in people talking about colors differently even in response to the same light reflected from an single object. However, many similarities exist between how individuals experience color. You can make very specific judgments about color that others will also agree with when care is taken in the process. In conclusion we can say that color results from the interaction between light, objects, and a viewer, which makes it a very complex and to a large degree subjective phenomenon. The problem: color in the computer world Color-imaging devices such as printers, displays, projectors, and televisions create colors by using different methods and materials (colorants). Displays, for instance, use colorants that emit red (long wavelength), green (medium wavelength), and blue (short wavelength) light. A white color requires all three colorants and black requires that none of them be used (i.e. that no light be emitted). Devices that use light-emitting colorants are called additive, because the light from them is added together before it enters a viewer's eyes. Printers, on the other hand, use materials that absorb parts of the light that shines on them. They are called subtractive. Typical prints use cyan (red absorbing), magenta (green absorbing), and yellow (blue absorbing) inks and an additional black ink that absorbs light at all wavelengths. To get white using a printer requires not absorbing any of the light that illuminates a piece of paper and to get black, all of the inks need to be used to absorb all of the light that is present. To control the output of color imaging devices, the following color spaces are normally used: ● RGB (Red, Green, and Blue) is the color space typically used for additive devices. A color is represented as a combination of specific quantities of red, green, and blue colorants that create the range of colors (color gamut) in the device. 96 Chapter 7 Color management ENWW

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What is color?
We see the world around us as steeped in color. Color is in the first instance simply an aspect of how we
experience our environment and is therefore subjective. Our color experiences are closely related to brain activity
that is triggered by signals that our eyes send to it. These signals undergo a complex and highly interlinked
sequence of processing stages that make the relationship between what our eyes emit and what we experience
anything but direct. The signals sent by the eye depend on the light-sensitive cells that line the back of our eyes,
and they belong to three types, each sensitive to electromagnetic radiation of different physical properties
(wavelengths). Such electromagnetic radiation is called light and objects appear to have certain colors because
of how the objects interact with light (by emission, reflection, absorption, transmission, scattering, etc.).
Our individual experiences of color are also affected by our previous experiences and memories and by the way
in which we put our experiences into language. Finally, environmental factors such as changes in lighting, scene
content, or the proximity of other colors also have an effect, which makes the way in which we view a given
display or print an essential part of the colors we see. Differences in all these aspects (from physiological
differences between people, to differences in their past experiences, memories and linguistic tendencies) can
result in people talking about colors differently even in response to the same light reflected from an single
object. However, many similarities exist between how individuals experience color. You can make very specific
judgments about color that others will also agree with when care is taken in the process. In conclusion we can
say that color results from the interaction between light, objects, and a viewer, which makes it a very complex
and to a large degree subjective phenomenon.
The problem: color in the computer world
Color-imaging devices such as printers, displays, projectors, and televisions create colors by using different
methods and materials (colorants). Displays, for instance, use colorants that emit red (long wavelength), green
(medium wavelength), and blue (short wavelength) light. A white color requires all three colorants and black
requires that none of them be used (i.e. that no light be emitted). Devices that use light-emitting colorants are
called additive, because the light from them is added together before it enters a viewer’s eyes. Printers, on the
other hand, use materials that absorb parts of the light that shines on them. They are called subtractive. Typical
prints use cyan (red absorbing), magenta (green absorbing), and yellow (blue absorbing) inks and an additional
black ink that absorbs light at all wavelengths. To get white using a printer requires not absorbing any of the
light that illuminates a piece of paper and to get black, all of the inks need to be used to absorb all of the light
that is present.
To control the output of color imaging devices, the following color spaces are normally used:
RGB (Red, Green, and Blue)
is the color space typically used for additive devices. A color is represented as a
combination of specific quantities of red, green, and blue colorants that create the range of colors (color
gamut) in the device.
96
Chapter 7
Color management
ENWW