Sony TA-E2000ESD Primary User Manual - Page 35

Level, Early, reflections, Reverberation, Frequency, reverberation

Page 35 highlights

Simulating the Wall Material When a sound is reflected by a wall made of soft material such as wood or a wall covered with a curtain, the high frequency components are reduced. A hard wall is highly reflective and does not significantly effect the frequency response of the reflected sound. The WALL parameter controls the level of high frequencies to simulate the wall material. The standard wall made of wood is designated as 1, and you can adjust this parameter from 0.5 to 2.0. The higher the value, the harder the simulated wall. 2 3 o o • 004I : -®, Q .g.. 0 . 2 Set the SURROUND button to ON. 3 Press the MAIN PARAMETER button to select ROOM SIZE-WALL. 4 Adjust the WALL parameter. rill • • ma= ZIGLOOGa= ctOgocom0 oomo0 • I Play back a program source. Wall=0.5 (wall is soft) Level Low Wall = 2.0 (wall is hard) Level Early reflections Reverberation Frequency High Early reflections and reverberation Low Frequency High 35

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Simulating
the
Wall
Material
When
a
sound
is
reflected
by
a
wall
made
of
soft
material
such
as
wood
or
a
wall
covered
with
a
curtain,
the
high
frequency
components
are
reduced.
A
hard
wall
is
highly
reflective
and
does
not
significantly
effect
the
frequency
response
of
the
reflected
sound.
The
WALL
parameter
controls
the
level
of
high
frequencies
to
simulate
the
wall
material.
The
standard
wall
made
of
wood
is
designated
as
1,
and
you
can
adjust
this
parameter
from
0.5
to
2.0.
The
higher
the
value,
the
harder
the
simulated
wall.
2
3
o
004
o
I :
®Q
g
.
0
-,
...
rill
ma=
ZIGLOOGa=
ctOgocom0
oomo0
I
Play
back
a
program
source.
2
Set
the
SURROUND
button
to
ON.
3
Press
the
MAIN
PARAMETER
button
to
select
ROOM
SIZE
-WALL.
4
Adjust
the
WALL
parameter.
Wall
=
0.5
(wall
is
soft)
Level
Early
reflections
Reverberation
Low
Frequency
High
Wall
=
2.
0
(wall
is
hard)
Level
Early
reflections
and
reverberation
Low
Frequency
High
35