Yamaha MO8 Owner's Manual - Page 185

Transpose, Glide, Create Roll, Sort Chord, Separate Chord, PBRange Pitch Bend Range

Page 185 highlights

Voice mode Song Job mode 05: Transpose TR (Track) 001 : 1 : 000 - 999 : 4 : 479 Note Transpose 06: Glide TR (Track) 001 : 1 : 000 - 999 : 4 : 479 GlideTime PBRange (Pitch Bend Range) 07: Create Roll TR (Track) 001 : 1 : 000 - 999 : 4 : 479 StartStep (Starting Step) EndStep (Ending Step) Note StartVelo (Starting Velocity) EndVelo (Ending Velocity) 08: Sort Chord TR (Track) 001 : 1 : 000 - 999 : 4 : 479 Type Grid 09: Separate Chord TR (Track) 001 : 1 : 000 - 999 : 4 : 479 Clock Transpose lets you change the key or pitch of the notes in the specified range. Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied. Determines the range of note pitches over which the Job is applied. You can also set the Note directly from the Keyboard, by holding down the [INFORMATION] button and pressing the desired key. Settings: C-2 - G8 Transposes notes in the specified range (in semitones). A setting of +12 transposes up one octave, while a setting of -12 transposes down an octave. A setting of 0 produces no change. Settings: -127 - +127 The Glide Job replaces all notes following the first note in the specified range with pitch bend data, producing smooth glides from note to note. This is ideal for producing guitar-like slide or note-bending effects. Determines the track (01 - 16, all) and range of measures/beats/clocks over which the Job is applied. Determines the length of the glide. Higher values produce a longer glide between notes. Settings: 000 - 100 Determines the maximum pitch bend range to be applied by the Glide Job (in semitones). Settings: 01 - 24 This Job creates a series of repeated notes (like a drum roll) in the specified range with the specified continuous changes in clock step and velocity. This is ideal for creating fast staccato rolls and special stuttering effects. Determines the track (01 - 16) and range of measures/beats/clocks over which the Job is applied. Determines the size of the step (i.e. the number of clocks) between each note in the roll. Both the starting and ending clock values can be specified, making it easy to create rolls in which the step size varies during the roll. Settings: StartStep: 001 - 999, EndStep: 001 - 999 Determines the specific note (or instrument in Drum voices) for the roll effect. You can also set the note directly from the Keyboard, by holding down the [INFORMATION] button and pressing the desired key. Settings: C-2 - G8 Determines the velocity of the notes in the roll. Both the starting and ending velocity values can be specified, making it easy to create rolls in which the velocity increases or decreases. This lets you create rolls that gradually increase or decrease in volume (crescendo/decrescendo)-a technique often used in dance music. Settings: StartVelo: 001 - 127, EndVelo: 001 - 127 This Job sorts chord events (simultaneous note events) by order of pitch. The sort affects the order of the notes in the Event List display (page 90), but does not change the timing of the notes. When used to pre-process chords before using the Separate Chord Job (below), Chord Sort can be used to simulate the "stroke" or strumming sound of guitars and similar instruments. Determines the track (01 - 16, all) and range of measures/beats/clocks over which the Job is applied. Determines how the chord note data is sorted. Settings: up, down, up&down, down&up up The notes are sorted in ascending order. After executing this Job with this setting, execute the Separate Chord Job to create a guitar-like upstroke strum. down The notes are sorted in descending order. After executing this Job with this setting, execute the Separate Chord Job to create a guitar-like downstroke strum. up&down ......... Sorts chord notes on downbeats in ascending order and chord notes on upbeats in descending order, based on the Grid setting (below). down&up ......... Sorts chord notes on downbeats in descending order and chord notes on upbeats in ascending order, based on the Grid setting (below). Determines the type of note that serves as the basis for the Chord Sort Job. Settings: 32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note This Job slightly separates notes in chords within the specified range, inserting a specified number of clocks between each note. Use this Job after the Chord Sort Job above, to create guitar-like upstroke or downstroke effects. Determines the track (01 - 16, all) and range of measures/beats/clocks over which the Job is applied. Determines the number of clock cycles inserted between adjacent chord notes. Settings: 000 - 999 n Note that there are 480 clock cycles per quarter note. n It is not possible to separate chords so that they cross the next chord or they overstep the range (set above). Performance mode Song mode Pattern mode Reference Mixing Voice mode Utility mode Master mode File mode Owner's Manual 185

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Voice mode
Performance
mode
Song mode
Utility mode
File mode
Master mode
Pattern mode
Mixing Voice
mode
Reference
Song Job mode
185
Owner’s Manual
05: Transpose
Transpose lets you change the key or pitch of the notes in the specified range.
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.
Note
Determines the range of note pitches over which the Job is applied. You can also set the Note directly from the
Keyboard, by holding down the [INFORMATION] button and pressing the desired key.
Settings:
C-2 – G8
Transpose
Transposes notes in the specified range (in semitones). A setting of +12 transposes up one octave, while a
setting of -12 transposes down an octave. A setting of 0 produces no change.
Settings:
-127 – +127
06: Glide
The Glide Job replaces all notes following the first note in the specified range with pitch bend data, producing
smooth glides from note to note. This is ideal for producing guitar-like slide or note-bending effects.
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Determines the track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
GlideTime
Determines the length of the glide. Higher values produce a longer glide between notes.
Settings:
000 – 100
PBRange (Pitch Bend Range)
Determines the maximum pitch bend range to be applied by the Glide Job (in semitones).
Settings:
01 – 24
07: Create Roll
This Job creates a series of repeated notes (like a drum roll) in the specified range with the specified
continuous changes in clock step and velocity. This is ideal for creating fast staccato rolls and special
stuttering effects.
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Determines the track (01 – 16) and range of measures/beats/clocks over which the Job is applied.
StartStep (Starting Step)
EndStep (Ending Step)
Determines the size of the step (i.e. the number of clocks) between each note in the roll. Both the starting and
ending clock values can be specified, making it easy to create rolls in which the step size varies during the roll.
Settings:
StartStep: 001 – 999, EndStep: 001 – 999
Note
Determines the specific note (or instrument in Drum voices) for the roll effect. You can also set the note directly
from the Keyboard, by holding down the [INFORMATION] button and pressing the desired key.
Settings:
C-2 – G8
StartVelo (Starting Velocity)
EndVelo (Ending Velocity)
Determines the velocity of the notes in the roll. Both the starting and ending velocity values can be specified,
making it easy to create rolls in which the velocity increases or decreases. This lets you create rolls that
gradually increase or decrease in volume (crescendo/decrescendo)—a technique often used in dance music.
Settings:
StartVelo: 001 – 127, EndVelo: 001 – 127
08: Sort Chord
This Job sorts chord events (simultaneous note events) by order of pitch. The sort affects the order of the notes
in the Event List display (page 90), but does not change the timing of the notes. When used to pre-process
chords before using the Separate Chord Job (below), Chord Sort can be used to simulate the “stroke” or
strumming sound of guitars and similar instruments.
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Determines the track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Type
Determines how the chord note data is sorted.
Settings:
up, down, up&down, down&up
up
....................
The notes are sorted in ascending order. After executing this Job with this setting, execute the Separate Chord
Job to create a guitar-like upstroke strum.
down
................
The notes are sorted in descending order. After executing this Job with this setting, execute the Separate Chord
Job to create a guitar-like downstroke strum.
up&down
.........
Sorts chord notes on downbeats in ascending order and chord notes on upbeats in descending order, based on
the Grid setting (below).
down&up
.........
Sorts chord notes on downbeats in descending order and chord notes on upbeats in ascending order, based on
the Grid setting (below).
Grid
Determines the type of note that serves as the basis for the Chord Sort Job.
Settings:
32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note
09: Separate Chord
This Job slightly separates notes in chords within the specified range, inserting a specified number of clocks
between each note. Use this Job after the Chord Sort Job above, to create guitar-like upstroke or downstroke
effects.
TR (Track)
001 : 1 : 000 – 999 : 4 : 479
Determines the track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Clock
Determines the number of clock cycles inserted between adjacent chord notes.
Settings:
000 – 999
n
Note that there are 480 clock cycles per quarter note.
n
It is not possible to separate chords so that they cross the next chord or they overstep the range (set above).