ATI X1900 User Guide - Page 145

Texture Preference, Transition Minimized Differential Signaling TMDS, Trilinear Filtering

Page 145 highlights

137 object takes on the same texture qualities. For example, if you take a 2D textured surface that looks like cloth and wrap it around a 3D sphere, the sphere will now appear to have a cloth-like surface. Texture Preference Texture Preference is a feature enabling the user to select the texture quality level for the surface of a 3D object. Selecting the highest quality possible will provide the most realism, although it may also have some impact on the performance of any 3D intensive application. Transition Minimized Differential Signaling (TMDS) A technology designed to reduce electromagnetic interference (EMI) and improve the digital signal delivered to flat panel displays. Its encoding algorithm converts the original 8-bit graphic data into a more fault-tolerant 10-bit signal, which is then converted back to its original 8-bit form at the display device. The signal is also DC-balanced, allowing for the option of transmitting the signal over fibre-optic cable. DVI connectors can incorporate up to two TMDS links, with each "link" comprised of the number of signals required for standard RGB output. Higher resolutions and refresh rates than standard are possible if multiple TMDS links are available by using multiple DVI connectors. Trilinear Filtering A sampling method used to produce realistic-looking 3D objects. Trilinear filtering averages one of the bilinear filter mipmap levels along with the standard mipmap samples. Vector Adaptive Deinterlacing A technique that provides smoother, less jagged edges for interlaced video playback. Interlaced video consists of alternating odd and even numbered scan lines, which are then mapped to an equivalent pixel-by-pixel display on a CRT or Flat Panel Display. Without correction, jagged lines appear in a video image either as doubled scan lines or lines that are improperly interpolated. With vector adaptive deinterlacing, the difference in pixel values is considered across multiple lines and alternating frames (using 3:2 pulldown on the interlaced video source), and then intelligently reinterpreted to produce smoother edges in interlaced video images.

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137
object takes on the same texture qualities. For example, if you take a 2D
textured surface that looks like cloth and wrap it around a 3D sphere, the
sphere will now appear to have a cloth-like surface.
Texture Preference
Texture Preference is a feature enabling the user to select the texture quality
level for the surface of a 3D object. Selecting the highest quality possible
will provide the most realism, although it may also have some impact on
the performance of any 3D intensive application.
Transition Minimized Differential Signaling (TMDS)
A technology designed to reduce electromagnetic interference (EMI) and
improve the digital signal delivered to flat panel displays. Its encoding
algorithm converts the original 8-bit graphic data into a more fault-tolerant
10-bit signal, which is then converted back to its original 8-bit form at the
display device. The signal is also DC-balanced, allowing for the option of
transmitting the signal over fibre-optic cable. DVI connectors can
incorporate up to two TMDS links, with each “link” comprised of the
number of signals required for standard RGB output. Higher resolutions
and refresh rates than standard are possible if multiple TMDS links are
available by using multiple DVI connectors.
Trilinear Filtering
A sampling method used to produce realistic-looking 3D objects. Trilinear
filtering averages one of the bilinear filter mipmap levels along with the
standard mipmap samples.
Vector Adaptive Deinterlacing
A technique that provides smoother, less jagged edges for interlaced video
playback. Interlaced video consists of alternating odd and even numbered
scan lines, which are then mapped to an equivalent pixel-by-pixel display
on a CRT or Flat Panel Display. Without correction, jagged lines appear in
a video image either as doubled scan lines or lines that are improperly
interpolated. With vector adaptive deinterlacing, the difference in pixel
values is considered across multiple lines and alternating frames (using 3:2
pulldown on the interlaced video source), and then intelligently re-
interpreted to produce smoother edges in interlaced video images.