HP Workstation x2000 3Dlabs Wildcat III 6110 user's guide - Page 11

Digital Video Interface DVI display support single

Page 11 highlights

Features, cont. OpenGL Operations Additional Features INTRODUCTION • Points (2D, 3D, wide) • Vectors (2D and 3D lines and line strips; wide, stippled) • Polygons (triangles, triangle strips, quads, quad strips, polygons, point/line polygon mode) • Antialiased points, vectors, and polygons • Image support (multiple formats, zoom, color matrix, color tables) • Alpha Operations • Scissoring • Window clipping • Masking • Fogging (linear, exponential, exponential2, user- defined) • Texture mapping (point, bilinear, trilinear, 3D, cube- mapped, bump-mapped) • Multiple Internal Texture Formats (RGBA: 8888, 5551, 4444; luminance-alpha) • Multi-texturing (2 sets of texture coordinates) • Extensive texture environments (blend, modulate, decal, replace, add, subtract, interpolate, dot3) • Stencil Operations • Dithering • Rich set of blending operations • Depth buffering (24- and 32-bit) • SuperScene full-scene multisampled anti-aliasing: • Point sampled with sixteen samples • Sample location jittering • Dynamic sample allocation • Dynamic sample backoff • Two video look-up tables • Eight stencil planes • Eight double-buffered overlay planes • 32-bit Z buffer • High-performance DACs that directly drive display devices • DDC2B Display Data Channel standard • Stereoscopic Viewing Support-Interlaced or Frame Sequential • Multiview and Genlock support (Wildcat III 6210 only). • Onboard texture memory with full mipmapped trilinear interpolated texture processing • Digital Video Interface (DVI) display support (single or dual DVI-I support) • Big and Little Endian support • Global and local texture modes • Textures per screen 3Dlabs Graphics Accelerator Card User's Guide 5

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INTRODUCTION
Features, cont.
OpenGL Operations
Points (2D, 3D, wide)
Vectors (2D and 3D lines and line strips; wide,
stippled)
Polygons (triangles, triangle strips, quads, quad strips,
polygons, point/line polygon mode)
Antialiased points, vectors, and polygons
Image support (multiple formats, zoom, color matrix,
color tables)
Alpha Operations
Scissoring
Window clipping
Masking
Fogging (linear, exponential, exponential
2
, user-
defined)
Texture mapping (point, bilinear, trilinear, 3D, cube-
mapped, bump-mapped)
Multiple Internal Texture Formats (RGBA: 8888,
5551, 4444; luminance-alpha)
Multi-texturing (2 sets of texture coordinates)
Extensive texture environments (blend, modulate,
decal, replace, add, subtract, interpolate, dot3)
Stencil Operations
Dithering
Rich set of blending operations
Depth buffering (24- and 32-bit)
Additional Features
SuperScene full-scene multisampled anti-aliasing:
Point sampled with sixteen samples
Sample location jittering
Dynamic sample allocation
Dynamic sample backoff
Two video look-up tables
Eight stencil planes
Eight double-buffered overlay planes
32-bit Z buffer
High-performance DACs that directly drive display
devices
DDC2B Display Data Channel standard
Stereoscopic Viewing Support—Interlaced or Frame
Sequential
Multiview and Genlock support (Wildcat III 6210
only).
Onboard texture memory with full mipmapped trilinear
interpolated texture processing
Digital Video Interface (DVI) display support (single
or dual DVI-I support)
Big and Little Endian support
Global and local texture modes
Textures per screen
3Dlabs Graphics Accelerator Card User's Guide
5