HP Workstation x2000 3Dlabs Wildcat III 6110 user's guide - Page 11
Digital Video Interface DVI display support single
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Features, cont. OpenGL Operations Additional Features INTRODUCTION • Points (2D, 3D, wide) • Vectors (2D and 3D lines and line strips; wide, stippled) • Polygons (triangles, triangle strips, quads, quad strips, polygons, point/line polygon mode) • Antialiased points, vectors, and polygons • Image support (multiple formats, zoom, color matrix, color tables) • Alpha Operations • Scissoring • Window clipping • Masking • Fogging (linear, exponential, exponential2, user- defined) • Texture mapping (point, bilinear, trilinear, 3D, cube- mapped, bump-mapped) • Multiple Internal Texture Formats (RGBA: 8888, 5551, 4444; luminance-alpha) • Multi-texturing (2 sets of texture coordinates) • Extensive texture environments (blend, modulate, decal, replace, add, subtract, interpolate, dot3) • Stencil Operations • Dithering • Rich set of blending operations • Depth buffering (24- and 32-bit) • SuperScene full-scene multisampled anti-aliasing: • Point sampled with sixteen samples • Sample location jittering • Dynamic sample allocation • Dynamic sample backoff • Two video look-up tables • Eight stencil planes • Eight double-buffered overlay planes • 32-bit Z buffer • High-performance DACs that directly drive display devices • DDC2B Display Data Channel standard • Stereoscopic Viewing Support-Interlaced or Frame Sequential • Multiview and Genlock support (Wildcat III 6210 only). • Onboard texture memory with full mipmapped trilinear interpolated texture processing • Digital Video Interface (DVI) display support (single or dual DVI-I support) • Big and Little Endian support • Global and local texture modes • Textures per screen 3Dlabs Graphics Accelerator Card User's Guide 5