HP Workstation x2000 3Dlabs Wildcat III 6110 user's guide - Page 52

Terms and Definitions - ram

Page 52 highlights

TERMS AND DEFINITIONS Terms and Definitions AGP Advanced Graphics Port. A dedicated graphics bus that transfers data at significantly higher speeds than the PCI bus. Alpha Blending This means to create transparent objects by allowing for the blending of pixels to simulate the transparency characteristics of an object. With alpha information, an object can be designed from being totally transparent to opaque. Alpha Buffer A portion of the frame buffer used to define the transparency value of a pixel in the frame buffer. This data can be used to blend the frame buffer pixel with the pixel to be drawn to create a composite pixel. Antialiasing A technique employed to remove any jagged edges from an object to appear smooth. This is accomplished by gradually modifying the hue and saturation of pixels. (See also: SuperScene Antialiasing) API Application Programming Interface. The API translates the instructions from the application program into device commands that are specific to the screen's display controller, the graphics board. Atmospheric Effects The effect derived from adding one or more layers around an object. Bilinear Sampling The process whereby texture mapping is done through filtering. Bit Depth Bit depth is another way of expressing the numbers of colors available. A color bit depth of 8 is equivalent to 256 colors, a bit depth of 16 (15 bit of color plus a 1 bit overlay) yields 32768 colors, and a bit depth of 32 (24 bit RGB plus 8 bit of overlays) equals 16.7 million colors. The latter is often referred to as true color. Clipping Removal of elements or sections not contained within the active viewing area. CPU (Central Processing Unit) The part within a PC that executes programs in main memory. DAC Digital to Analog Converter. DDR SDRAM Double Data Rrate SDRAM is synchronous dynamic RAM that improves memory clock speed. Depth Cueing A technique used to give the illusion of depth. With depth cueing, the part of an object that is farther away is displayed with a lower intensity to give the effect of depth. 48 3Dlabs Graphics Accelerator Card User's Guide

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59

TERMS AND DEFINITIONS
Terms and Definitions
AGP
A
dvanced G
raphics P
ort. A dedicated graphics bus that transfers data at significantly higher speeds than
the PCI bus.
Alpha Blending
This means to create transparent objects by allowing for the blending of pixels to simulate the
transparency characteristics of an object. With alpha information, an object can be designed from being
totally transparent to opaque.
Alpha Buffer
A portion of the frame buffer used to define the transparency value of a pixel in the frame buffer. This
data can be used to blend the frame buffer pixel with the pixel to be drawn to create a composite pixel.
Antialiasing
A technique employed to remove any jagged edges from an object to appear smooth. This is
accomplished by gradually modifying the hue and saturation of pixels. (See also: SuperScene
Antialiasing)
API
A
pplication P
rogramming I
nterface. The API translates the instructions from the application program into
device commands that are specific to the screen’s display controller, the graphics board.
Atmospheric Effects
The effect derived from adding one or more layers around an object.
Bilinear Sampling
The process whereby texture mapping is done through filtering.
Bit Depth
Bit depth is another way of expressing the numbers of colors available. A color bit depth of 8 is
equivalent to 256 colors, a bit depth of 16 (15 bit of color plus a 1 bit overlay) yields 32768 colors, and a
bit depth of 32 (24 bit RGB plus 8 bit of overlays) equals 16.7 million colors. The latter is often referred
to as true color.
Clipping
Removal of elements or sections not contained within the active viewing area.
CPU (Central Processing Unit)
The part within a PC that executes programs in main memory.
DAC
D
igital to A
nalog C
onverter.
DDR SDRAM
D
ouble D
ata R
rate SDRAM is s
ynchronous d
ynamic RAM that improves memory clock speed.
Depth Cueing
A technique used to give the illusion of depth. With depth cueing, the part of an object that is farther away
is displayed with a lower intensity to give the effect of depth.
3Dlabs Graphics Accelerator Card User's Guide
48