HP Workstation x2000 ATI Fire GL 4 graphics card users guide - Page 53
Professional 3D Rendering, Hardware Geometry Acceleration
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Reference 49 Professional 3D Rendering • Full OpenGL 1.1 ICD with 1.2 functional extensions • Single-pass bump mapping and hardware 3D textures • Gouraud shading • Bilinear and trilinear MIP-mapping • Alpha blending • Fogging and depth cueing • Anti-aliased lines and sorted polygons • Scissoring and stippling • Overlay and stencil buffers • Z-buffering Hardware Geometry Acceleration • 100% OpenGL geometry pipeline • Full geometry transform processing • Full lighting calculations for 16 sources, including directional, positional, and spot Broadcast Video • Bilinear scaling (up/down) • YUV-RGB converter for video and textures
Reference
49
Professional 3D Rendering
•
Full OpenGL 1.1 ICD with 1.2 functional extensions
•
Single-pass bump mapping and hardware 3D textures
•
Gouraud shading
•
Bilinear and trilinear MIP-mapping
•
Alpha blending
•
Fogging and depth cueing
•
Anti-aliased lines and sorted polygons
•
Scissoring and stippling
•
Overlay and stencil buffers
•
Z-buffering
Hardware Geometry Acceleration
•
100% OpenGL geometry pipeline
•
Full geometry transform processing
•
Full lighting calculations for 16 sources, including directional,
positional, and spot
Broadcast Video
•
Bilinear scaling (up/down)
•
YUV-RGB converter for video and textures