HP Workstation x2000 ATI Fire GL 4 graphics card users guide - Page 53

Professional 3D Rendering, Hardware Geometry Acceleration

Page 53 highlights

Reference 49 Professional 3D Rendering • Full OpenGL 1.1 ICD with 1.2 functional extensions • Single-pass bump mapping and hardware 3D textures • Gouraud shading • Bilinear and trilinear MIP-mapping • Alpha blending • Fogging and depth cueing • Anti-aliased lines and sorted polygons • Scissoring and stippling • Overlay and stencil buffers • Z-buffering Hardware Geometry Acceleration • 100% OpenGL geometry pipeline • Full geometry transform processing • Full lighting calculations for 16 sources, including directional, positional, and spot Broadcast Video • Bilinear scaling (up/down) • YUV-RGB converter for video and textures

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Reference
49
Professional 3D Rendering
Full OpenGL 1.1 ICD with 1.2 functional extensions
Single-pass bump mapping and hardware 3D textures
Gouraud shading
Bilinear and trilinear MIP-mapping
Alpha blending
Fogging and depth cueing
Anti-aliased lines and sorted polygons
Scissoring and stippling
Overlay and stencil buffers
Z-buffering
Hardware Geometry Acceleration
100% OpenGL geometry pipeline
Full geometry transform processing
Full lighting calculations for 16 sources, including directional,
positional, and spot
Broadcast Video
Bilinear scaling (up/down)
YUV-RGB converter for video and textures