Yamaha EL-87 Owner's Manual - Page 105
Some Voice Editing Examples
View all Yamaha EL-87 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 105 highlights
(6) Some Voice Editing Examples The following examples illustrate some specific uses of the Voice Edit controls. Make the changes as described in the examples, then go on to explore some other voices on your own, making changes as you like. s Ex. 1: Emphasizing the attack of the "Banjo" voice This voice is composed mainly of the AWM sampled sound, with the other Operators providing the noise attack sound, simulating the picking of the string. Try changing the sound of the attack by increasing the Output Level (OL) of Operator 1. s Ex.2: Adding "bite" to the "Jazz Organ1" voice (ORGAN Voice Menu) Operator 1 provides the 16' footage sound, Operator 2 the 8', and Operator 3 the 5-1/3'. You can make the sound warmer by decreasing the Output Level of Operator 2. Increasing the Output Level of Operator 3 makes for a rougher edge or more "bite" in the organ sound. s Ex.3: Adding a "Piccolo" sound to the "Glocken." voice This example shows how the AWM Operator can be used to add another instrument sound to an existing voice. The glockenspiel sound is provided by the FM Operators. In this case, a piccolo sound has been specially programmed with the AWM Operator, but cannot be heard since the output has been set to 0. By increasing the Output Level of the AWM Operator, the piccolo sound is added to the glockenspiel voice. s Ex.4: Changing the "Trumpet5" voice to a funny trumpet Not all the Operators are used to create a voice. Replace the active Operators with the inactive Operator. You can get a funny trumpet by decreasing the OL of the Operators 1 and 3 to 0 and increasing the OL of the AWM to the maximum. s Ex.5: Creating an electronic piano sounds suitable to use as the backings for the ballad from "E.Piano1". Increasing the OL of the AWM from 0 to 124 to layer the AWM sounds to the FM sounds. s Ex.6: Changing the "Jazz Org.1" to "tap-dance" sounds. Raising the resonance to create a pronounced sound. You can get a "tap-dance" sounds by decreasing the OL of the Operators 1, 2 and 3 to 0, and increasing both the OL and RES. of the AWM to the maximum. NOTE: Try the tap-dance rhythm on the Lower keyboard (effective range is lower and middle). s Ex.7: Turning the "Timp.Roll" to a spacious SFX. Changing the AWM Operators to make the initial and after touch sensitive. Setting the C-OFF parameter to -20 and the RES. to the maximum. 101