Asus V8200 T2 T5 ASUS V8200 Series Graphic Card English Version User Manual - Page 36

General Functions

Page 36 highlights

4. Software Reference General Functions Brightness / Contrast / Gamma Three sliders calibrate the brightness, contrast, and gamma output of the display card. D3D/Game / OpenGL Changes to color settings are shown immediately on your monitor. Dragging a slider to the left decreases the level and to the right increases it. The number at the right of each slider displays the brightness Value Range: -128 to +128, default: 0, Contrast -30 to 30, default: 0; and Gamma value 0.2 to 3.0, default: 1.0. Color Spline This tool shows the distribution of Red, Green and Blue color channels as adjustments are made to the Brightness, Contrast, or Gamma sliders. Adjust all channels at once: (All); or, make individual changes to each channel: (R, G, or B). 4. S/W Reference Color Scheme This tool changes the appearance of many screen elements simultaneously and functions like a macro; saving a scheme retains particular system presets. Apply existing schemes, or create and save schemes by saving the current settings; existing schemes may be deleted. A scheme may be developed to satisfy the requirements of special situations, ie.: whenever playing a certain game or a movie. Important Note D3D/Game The color settings of D3D/Game take effect only when playing a full-screen DirectDraw/Direct3D type game. 36 ASUS V8200 Series User's Manual

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ASUS V8200 Series User’s Manual
36
4. Software Reference
4. S/W Reference
Color
General Functions
Brightness / Contrast / Gamma
Three sliders calibrate the brightness,
contrast, and gamma output of the
display card.
D3D/Game / OpenGL
Changes to color settings are shown
immediately on your monitor.
Dragging
a slider to the left decreases the level and
to the right increases it.
The number at
the right of each slider displays the
brightness
Value Range: -128 to +128, default:
0, Contrast -30 to 30, default: 0; and
Gamma value 0.2 to 3.0, default: 1.0.
Scheme
This tool changes the appearance of
many screen elements simultaneously
and functions like a macro; saving a
scheme retains particular system
presets.
Apply existing schemes, or
create and save schemes by saving the
current settings; existing schemes may
be deleted.
A scheme may be
developed to satisfy the requirements
of special situations, ie.: whenever play-
ing a certain game or a movie.
Color Spline
This tool shows the distribution of
Red
,
Green and Blue
color channels as
adjustments are made to the
Brightness
,
Contrast
, or
Gamma
sliders.
Adjust
all channels at once: (
All
); or, make
individual changes to each channel:
(
R
,
G
, or
B
).
Important Note
D3D/Game
The color settings of
D3D/Game
take effect only when playing a
full-screen
DirectDraw/Direct3D
type game.