Asus V8200 T2 T5 ASUS V8200 Series Graphic Card English Version User Manual - Page 43

ASUS V8200 Series User's Manual, OpenGL onscreen menu, View Angle, Embossment, Brightness, Contrast

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4. Software Reference Typical OpenGL OSD Onscreen Game Settings Unreal Tournament™ is copyright © 1999 by Epic Games, Inc. When selected, the OpenGL onscreen menu helps to adjust the settings of 3D glasses and the display card while playing games or watching 3D videos. Typical OSD onscreen settings include:Eyes, View Angle, Embossment, Brightness, Contrast, and Gamma. In most games, use the keyboard UP or DOWN arrow keys to select a new setting. The PLUS or MINUS keys move the sliders. To restore the defaults, press the HOME key. To close screen settings display, use the END key. Known Issues on Selected Games/Applications See the included support CD for the latest information: OPENGLVR.TXT in the WIN9XME folder. All registered and unregistered trademarks are the property of their respective users. No intended endorsement of these products or games by ASUSTeK COMPUTER INC. and its subsidiaries is intended or implied. 4. S/W Reference Advanced OpenGL ASUS V8200 Series User's Manual 43

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43
ASUS V8200 Series User’s Manual
4. Software Reference
Unreal Tournament™ is copyright © 1999 by Epic Games, Inc.
Typical OpenGL OSD Onscreen Game Settings
When selected, the
OpenGL onscreen menu
helps to adjust the settings of 3D glasses
and the display card while playing games or watching 3D videos.
Typical OSD
onscreen settings include:
Eyes
,
View Angle
,
Embossment
,
Brightness
,
Contrast
,
and
Gamma
.
In most games, use the keyboard
UP
or
DOWN
arrow keys to select a new setting.
The
PLUS
or
MINUS
keys move the sliders.
To restore the defaults, press the
HOME key.
To close screen settings display, use the END key.
Known Issues on Selected Games/Applications
See
the included support CD for the latest information: OPENGLVR.TXT in the
WIN9XME folder.
All registered and unregistered trademarks are the property of their respective users. No intended endorsement
of these products or games by ASUSTeK COMPUTER INC. and its subsidiaries is intended or implied.
4. S/W Reference
Advanced OpenGL