Asus V8200 T2 T5 ASUS V8200 Series Graphic Card English Version User Manual - Page 51

Direct3D Settings, Mipmapping

Page 51 highlights

4. Software Reference Direct3D Settings Performance and Compatibility Options Enable fog table emulation Some older games do not query D3D hardware capabilities correctly and so expect table fog support. Choosing this option will ensure that such games will run properly. Adjust Z-buffer depth to rendering depth if unequal This option forces the hardware to automatically adjust the depth of its Z-buffer to the precise depth that the application requests. Keep this option enabled, unless the work absolutely requires a specific Z-buffer depth. Enable alternate depth buffering technique This option lets the hardware use a different mechanism for depth buffering in 16-bit applications. Enabling this setting can produce higher quality rendering of 3D images. Display logo when running Direct3D applications This option lets you display the NVDIA logo in the lower corner of the screen while running Direct3D applications. Mipmapping Mipmap detail level This option lets you adjust the Level of Detail (LOD) bias for mipmaps. A lower bias provides better image quality while a higher bias augments performance. Choose from five preset bias levels. PCI Texture Memory Size NOTE: This setting applies only to PCI display adapters or to AGP display adapters running in PCI compatibility mode. This option sets the amount of system memory for texture storage. Clicking the "up arrow" increases memory size while clicking the "down arrow" decreases the size of system memory used for textures. The maximum amount of system memory for texture storage depends on the amount of physical memory installed on the system. Custom Direct3D settings This option lets you create or delete custom settings or "tweaks" you have saved. 4. S/W Reference GeForce3 ASUS V8200 Series User's Manual 51

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106

51
ASUS V8200 Series User’s Manual
4. Software Reference
4. S/W Reference
GeForce3
Direct3D Settings
Performance and Compatibility
Options
Enable fog table emulation
Some older games do not query D3D
hardware capabilities correctly and so
expect table fog support.
Choosing this
option will ensure that such games will
run properly.
Adjust Z-buffer depth to
rendering depth if unequal
This option forces the hardware to
automatically adjust the depth of its
Z-buffer to the precise depth that the ap-
plication requests. Keep this option en-
abled, unless the work absolutely
requires a specific Z-buffer depth.
Enable alternate depth buffering technique
This option lets the hardware use a different mechanism for depth buffering in
16-bit applications.
Enabling this setting can produce higher quality rendering of
3D images.
Display logo when running Direct3D applications
This option lets you display the NVDIA
logo in the lower corner of the screen while
running Direct3D applications.
Mipmapping
Mipmap detail level
This option lets you adjust the Level of Detail (LOD) bias for mipmaps.
A lower
bias provides better image quality while a higher bias augments performance.
Choose
from five preset bias levels.
PCI Texture Memory Size
NOTE
:
This setting applies only to PCI display adapters or to AGP display adapters
running in PCI compatibility mode.
This option sets the amount of system memory for texture storage. Clicking the “up
arrow” increases memory size while clicking the “down arrow” decreases the size
of system memory used for textures.
The maximum amount of system memory for
texture storage depends on the amount of physical memory installed on the system.
Custom Direct3D settings
This option lets you create or delete custom settings or “tweaks” you have saved.