HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 112

gluDisk

Page 112 highlights

D gluDisk 112 gluDisk gluDisk: draw a disk. C Specification void gluDisk( GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops) Parameters quad inner outer slices loops Specifies the quadrics object (created with gluNewQuadric). Specifies the inner radius of the disk (may be 0). Specifies the outer radius of the disk. Specifies the number of subdivisions around the z axis. Specifies the number of concentric rings about the origin into which the disk is subdivided. Description gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer, and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is generated. The disk is subdivided around the Z axis into slices (like pizza slices), and also about the Z axis into rings (as specified by slices and loops, respectively). With respect to orientation, the +z side of the disk is considered to be "outside" (see gluQuadricOrientation). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the +Z axis. Otherwise, they point along the - Z axis. If texturing has been turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r = outer, the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (- r, 0, 0) it is (0, 0.5), and at (0, - r, 0) it is (0.5, 0). See Also gluCylinder, gluNewQuadric, gluPartialDisk, gluQuadricOrientation, gluQuadricTexture, gluSphere Chapter 4

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D
gluDisk
Chapter 4
112
gluDisk
gluDisk
: draw a disk.
C Specification
void gluDisk(
GLUquadric* quad,
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops)
Parameters
quad
Specifies the quadrics object (created with gluNewQuadric).
inner
Specifies the inner radius of the disk (may be 0).
outer
Specifies the outer radius of the disk.
slices
Specifies the number of subdivisions around the
z
axis.
loops
Specifies the number of concentric rings about the origin into which
the disk is subdivided.
Description
gluDisk renders a disk on the
z
= 0 plane. The disk has a radius of
outer
, and contains a
concentric circular hole with a radius of
inner
. If
inner
is 0, then no hole is generated.
The disk is subdivided around the Z axis into slices (like pizza slices), and also about the
Z axis into rings (as specified by
slices
and
loops
, respectively).
With respect to orientation, the +
z
side of the disk is considered to be “outside” (see
gluQuadricOrientation).
This means that if the orientation is set to GLU_OUTSIDE, then any normals generated
point along the +Z axis. Otherwise, they point along the - Z axis.
If texturing has been turned on (with gluQuadricTexture), texture coordinates are
generated linearly such that where
r = outer
, the value at (
r
, 0, 0) is (1, 0.5), at (0,
r
, 0) it
is (0.5, 1), at (-
r
, 0, 0) it is (0, 0.5), and at (0, -
r
, 0) it is (0.5, 0).
See Also
gluCylinder,
gluNewQuadric,
gluPartialDisk,
gluQuadricOrientation,
gluQuadricTexture,
gluSphere