HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 407

glGet with argument GL_STENCIL_PASS_DEPTH_PASS

Page 407 highlights

S glStencilOp GL_INCR Increments the current stencil buffer value. Clamps to the maximum representable unsigned value. GL_DECR Decrements the current stencil buffer value. Clamps to 0. GL_INVERT Bitwise inverts the current stencil buffer value. Stencil buffer values are treated as unsigned integers. When incremented and decremented, values are clamped to 0 and 2n - 1, where n is the value returned by querying GL_STENCIL_BITS. The other two arguments to glStencilOp specify stencil buffer actions that depend on whether subsequent depth buffer tests succeed (zpass) or fail (zfail) (see glDepthFunc). The actions are specified using the same six symbolic constants as fail. Note that zfail is ignored when there is no depth buffer, or when the depth buffer is not enabled. In these cases, fail and zpass specify stencil action when the stencil test fails and passes, respectively. Notes Initially the stencil test is disabled. If there is no stencil buffer, no stencil modification can occur and it is as if the stencil tests always pass, regardless of any call to glStencilOp. Errors • GL_INVALID_ENUM is generated if fail, zfail, or zpass is any value other than the six defined constant values. • GL_INVALID_OPERATION is generated if glStencilOp is executed between the execution of glBegin and the corresponding execution of glEnd. Associated Gets glGet with argument GL_STENCIL_FAIL glGet with argument GL_STENCIL_PASS_DEPTH_PASS glGet with argument GL_STENCIL_PASS_DEPTH_FAIL glGet with argument GL_STENCIL_BITS glIsEnabled with argument GL_STENCIL_TEST See Also glAlphaFunc, glBlendFunc, glDepthFunc, glEnable, glLogicOp, glStencilFunc Chapter 17 407

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S
glStencilOp
Chapter 17
407
GL_INCR
Increments the current stencil buffer value. Clamps to the maximum representable
unsigned value.
GL_DECR
Decrements the current stencil buffer value. Clamps to 0.
GL_INVERT
Bitwise inverts the current stencil buffer value.
Stencil buffer values are treated as unsigned integers. When incremented and
decremented, values are clamped to 0 and 2
n
- 1, where
n
is the value returned by
querying GL_STENCIL_BITS.
The other two arguments to glStencilOp specify stencil buffer actions that depend on
whether subsequent depth buffer tests succeed (
zpass
) or fail (
zfail
) (see glDepthFunc).
The actions are specified using the same six symbolic constants as
fail
. Note that
zfail
is
ignored when there is no depth buffer, or when the depth buffer is not enabled. In these
cases,
fail
and
zpass
specify stencil action when the stencil test fails and passes,
respectively.
Notes
Initially the stencil test is disabled. If there is no stencil buffer, no stencil modification
can occur and it is as if the stencil tests always pass, regardless of any call to
glStencilOp.
Errors
GL_INVALID_ENUM is generated if
fail, zfail
, or
zpass
is any value other than the
six defined constant values.
GL_INVALID_OPERATION is generated if glStencilOp is executed between the
execution of glBegin and the corresponding execution of glEnd.
Associated Gets
glGet with argument GL_STENCIL_FAIL
glGet with argument GL_STENCIL_PASS_DEPTH_PASS
glGet with argument GL_STENCIL_PASS_DEPTH_FAIL
glGet with argument GL_STENCIL_BITS
glIsEnabled with argument GL_STENCIL_TEST
See Also
glAlphaFunc,
glBlendFunc,
glDepthFunc,
glEnable,
glLogicOp,
glStencilFunc