HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 115
glDrawArraysSethp
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Chapter 4 D glDrawArraysSethp glDrawArraysSethp glDrawArraySethp: render multiple primitives from array data. C Specification void glDrawArraySethp( GLenum mode, const GLint* list, GLsizei count) Parameters mode list count Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted. Points to an array of starting indices in the enabled arrays. Specifies the number of groups of primitives to be rendered. Description glDrawArraySethp specifies multiple geometric primitives of the same type with a single subroutine call. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can use the vertex array calls to pre-specify arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArraySethp. When glDrawArraySethp is called, it iterates over count+1 array indices from the list. For 0 ≥ i
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