HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 47

Glx_accum_red_size

Page 47 highlights

C glXChooseVisual GLX_RGBA If present, only TrueColor and DirectColor visuals are considered. Otherwise, only PseudoColor and StaticColor visuals are considered. GLX_DOUBLEBUFFER If present, only double-buffered visuals are considered. Otherwise, only single-buffered visuals are considered. GLX_STEREO If present, only stereo visuals are considered. Otherwise, only monoscopic visuals are considered. GLX_AUX_BUFFERS Must be followed by a nonnegative integer that indicates the desired number of auxiliary buffers. Visuals with the smallest number of auxiliary buffers that meets or exceeds the specified number are preferred. GLX_RED_SIZE Must be followed by a nonnegative minimum size specification. If this value is zero, the smallest available red buffer is preferred. Otherwise, the largest available red buffer of at least the minimum size is preferred. GLX_GREEN_SIZE Must be followed by a nonnegative minimum size specification. If this value is zero, the smallest available green buffer is preferred. Otherwise, the largest available green buffer of at least the minimum size is preferred. GLX_BLUE_SIZE Must be followed by a nonnegative minimum size specification. If this value is zero, the smallest available blue buffer is preferred. Otherwise, the largest available blue buffer of at least the minimum size is preferred. GLX_ALPHA_SIZE Must be followed by a nonnegative minimum size specification. If this value is zero, the smallest available alpha buffer is preferred. Otherwise, the largest available alpha buffer of at least the minimum size is preferred. GLX_DEPTH_SIZE Must be followed by a nonnegative minimum size specification. If this value is zero, visuals with no depth buffer are preferred. Otherwise, the largest available depth buffer of at least the minimum size is preferred. GLX_STENCIL_SIZE Must be followed by a nonnegative integer that indicates the desired number of stencil bitplanes. The smallest stencil buffer of at least the specified size is preferred. If the desired value is zero, visuals with no stencil buffer are preferred. GLX_ACCUM_RED_SIZE Must be followed by a nonnegative minimum size specification. If this value is zero, visuals with no red accumulation buffer are preferred. Otherwise, the largest possible red accumulation buffer of at least the minimum size is preferred. Chapter 3 47

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C
glXChooseVisual
Chapter 3
47
GLX_RGBA
If present, only TrueColor and DirectColor visuals are considered. Otherwise, only
PseudoColor and StaticColor visuals are considered.
GLX_DOUBLEBUFFER
If present, only double-buffered visuals are considered. Otherwise, only single-buffered
visuals are considered.
GLX_STEREO
If present, only stereo visuals are considered. Otherwise, only monoscopic visuals are
considered.
GLX_AUX_BUFFERS
Must be followed by a nonnegative integer that indicates the desired number of auxiliary
buffers. Visuals with the smallest number of auxiliary buffers that meets or exceeds the
specified number are preferred.
GLX_RED_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero, the
smallest available red buffer is preferred. Otherwise, the largest available red buffer of
at least the minimum size is preferred.
GLX_GREEN_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero, the
smallest available green buffer is preferred. Otherwise, the largest available green
buffer of at least the minimum size is preferred.
GLX_BLUE_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero, the
smallest available blue buffer is preferred. Otherwise, the largest available blue buffer of
at least the minimum size is preferred.
GLX_ALPHA_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero, the
smallest available alpha buffer is preferred. Otherwise, the largest available alpha
buffer of at least the minimum size is preferred.
GLX_DEPTH_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero,
visuals with no depth buffer are preferred. Otherwise, the largest available depth buffer
of at least the minimum size is preferred.
GLX_STENCIL_SIZE
Must be followed by a nonnegative integer that indicates the desired number of stencil
bitplanes. The smallest stencil buffer of at least the specified size is preferred. If the
desired value is zero, visuals with no stencil buffer are preferred.
GLX_ACCUM_RED_SIZE
Must be followed by a nonnegative minimum size specification. If this value is zero,
visuals with no red accumulation buffer are preferred. Otherwise, the largest possible
red accumulation buffer of at least the minimum size is preferred.