HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 87
glXCreateContext
View all HP Workstation zx2000 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 87 highlights
C glXCreateContext glXCreateContext glXCreateContext: create a new GLX rendering context. C Specification GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct) Parameters dpy vis sharelist direct Specifies the connection to the X server. Specifies the visual that defines the frame buffer resources available to the rendering context. It is a pointer to an XVisualInfo structure, not a visualID or a pointer to a Visual. Specifies the context with which to share display lists. NULL indicates that no sharing is to take place. Specifies whether rendering is to be done with a direct connection to the graphics system if possible (True) or through the X server (False). Description glXCreateContext creates a GLX rendering context and returns its handle. This context can be used to render into both windows and GLX pixmaps. If glXCreateContext fails to create a rendering context, NULL is returned. If direct is True, then a direct rendering context is created if the implementation supports direct rendering, if the connection is to an X server that is local, and if a direct rendering context is available. (An implementation may return an indirect context when direct is True). If direct is False, then a rendering context that renders through the X server is always created. Direct rendering provides a performance advantage in some implementations. However, direct rendering contexts cannot be shared outside a single process, and they may be unable to render to GLX pixmaps. If shareList is not NULL, then all display-list indexes and definitions are shared by context shareList and by the newly created context. An arbitrary number of contexts can share a single display-list space. However, all rendering contexts that share a single display-list space must themselves exist in the same address space. Two rendering contexts share an address space if both are non-direct using the same server, or if both are direct and owned by a single process. Note that in the non-direct case, it is not necessary for the calling threads to share an address space, only for their related rendering contexts to share an address space. If the GL version is 1.1 or greater, then all texture objects except object 0, are shared by any contexts that share display lists. Chapter 3 87