HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 432

Constants: Gl_texture_gen_mode, Gl_object_plane, Or Gl_eye_plane. If

Page 432 highlights

T glTexGen params Specifies a pointer to an array of texture generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname. Description glTexGen selects a texture-coordinate generation function or supplies coefficients for one of the functions. coord names one of the (s, t, r, q) texture coordinates; it must be one of the symbols GL_S, GL_T, GL_R, or GL_Q. pname must be one of three symbolic constants: GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE. If pname is GL_TEXTURE_GEN_MODE, then params chooses a mode, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. If pname is either GL_OBJECT_PLANE or GL_EYE_PLANE, params contains coefficients for the corresponding texture generation function. If the texture generation function is GL_OBJECT_LINEAR, the function g = p1xo + p2yo + p3zo + p4wo is used, where g is the value computed for the coordinate named in coord, p1, p2, p3, and p4 are the four values supplied in params, and xo, yo, zo, and wo are the object coordinates of the vertex. This function can be used, for example, to texture-map terrain using sea level as a reference plane (defined by p1, p2, p3, and p4). The altitude of a terrain vertex is computed by the GL_OBJECT_LINEAR coordinate generation function as its distance from sea level; that altitude can then be used to index the texture image to map white snow onto peaks and green grass onto foothills. If the texture generation function is GL_EYE_LINEAR, the function g = p1' xe + p2' ye + p3' ze + p4' we is used, where ( p1' p2' p3' p4' ) = ( p1 p2 p3 p4) M-1 and xe, ye, ze, and we are the eye coordinates of the vertex, p1, p2, p3, and p4 are the values supplied in params, and M is the modelview matrix when glTexGen is invoked. If M is poorly conditioned or singular, texture coordinates generated by the resulting function may be inaccurate or undefined. Note that the values in params define a reference plane in eye coordinates. The modelview matrix that is applied to them may not be the same one in effect when the polygon vertices are transformed. This function establishes a field of texture coordinates that can produce dynamic contour lines on moving objects. If pname is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t texture coordinates are generated as follows. Let u be the unit vector pointing from the origin to the polygon vertex (in eye coordinates). Let n' be the current normal, after transformation to eye coordinates. Let f = (fx fy fz)T be the reflection vector such that f = u 2n' n'Tu 432 Chapter 18

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T
glTexGen
Chapter 18
432
params
Specifies a pointer to an array of texture generation parameters. If
pname
is GL_TEXTURE_GEN_MODE, then the array must contain a
single symbolic constant, one of GL_OBJECT_LINEAR,
GL_EYE_LINEAR, or GL_SPHERE_MAP. Otherwise,
params
holds
the coefficients for the texture-coordinate generation function specified
by
pname
.
Description
glTexGen selects a texture-coordinate generation function or supplies coefficients for one
of the functions. coord names one of the (
s, t, r, q
) texture coordinates; it must be one of
the symbols GL_S, GL_T, GL_R, or GL_Q. pname must be one of three symbolic
constants: GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE. If
pname
is GL_TEXTURE_GEN_MODE, then
params
chooses a mode, one of
GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. If
pname
is either
GL_OBJECT_PLANE or GL_EYE_PLANE,
params
contains coefficients for the
corresponding texture generation function.
If the texture generation function is GL_OBJECT_LINEAR, the function
g = p
1
x
o
+ p
2
y
o
+ p
3
z
o
+ p
4
w
o
is used, where
g
is the value computed for the coordinate named in
coord
,
p
1
,p
2
,p
3
, and
p
4
are the four values supplied in params, and
x
o
,y
o
,z
o
,
and
w
o
are the object coordinates
of the vertex. This function can be used, for example, to texture-map terrain using sea
level as a reference plane (defined by
p
1
, p
2
, p
3
,
and
p
4
). The altitude of a terrain vertex
is computed by the GL_OBJECT_LINEAR coordinate generation function as its distance
from sea level; that altitude can then be used to index the texture image to map white
snow onto peaks and green grass onto foothills.
If the texture generation function is GL_EYE_LINEAR, the function
g = p
1’
x
e
+ p
2’
y
e
+ p
3’
z
e
+ p
4’
w
e
is used, where
( p
1’
p
2’
p
3’
p
4’
) = ( p
1
p
2
p
3
p
4
) M
-1
and
x
e
, y
e
, z
e
,
and
w
e
are the eye coordinates of the vertex,
p
1
, p
2
, p
3
, and
p
4
are the
values supplied in
params,
and
M
is the modelview matrix when glTexGen is invoked. If
M
is poorly conditioned or singular, texture coordinates generated by the resulting
function may be inaccurate or undefined.
Note that the values in
params
define a reference plane in eye coordinates. The
modelview matrix that is applied to them may not be the same one in effect when the
polygon vertices are transformed. This function establishes a field of texture coordinates
that can produce dynamic contour lines on moving objects.
If
pname
is GL_SPHERE_MAP and
coord
is either GL_S or GL_T,
s
and
t
texture
coordinates are generated as follows. Let
u
be the unit vector pointing from the origin to
the polygon vertex (in eye coordinates). Let
n’
be the current normal, after
transformation to eye coordinates. Let
f
= (
f
x
f
y
f
z
)
T
be the reflection vector such that
f
=
u
2
n
n
T
u