HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 168
color buffers. The initial value is GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE. See
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G glGet params returns a single boolean value indicating whether a fragment's RGBA color values are merged into the frame buffer using a logical operation. The initial value is GL_FALSE. See glLogicOp. GL_COLOR_MATERIAL params returns a single boolean value indicating whether one or more material parameters are tracking the current color. The initial value is GL_FALSE. See glColorMaterial. GL_COLOR_MATERIAL_FACE params returns one value, a symbolic constant indicating which materials have a parameter that is tracking the current color. The initial value is GL_FRONT_AND_BACK. See glColorMaterial. GL_COLOR_MATERIAL_PARAMETER params returns one value, a symbolic constant indicating which material parameters are tracking the current color. The initial value is GL_AMBIENT_AND_DIFFUSE. See glColorMaterial. GL_COLOR_WRITEMASK params returns four boolean values: the red, green, blue, and alpha write enables for the color buffers. The initial value is (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE). See glColorMask. GL_CULL_FACE params returns a single boolean value indicating whether polygon culling is enabled. The initial value is GL_FALSE. See glCullFace. GL_CULL_FACE_MODE params returns one value, a symbolic constant indicating which polygon faces are to be culled. The initial value is GL_BACK. See glCullFace. GL_CURRENT_COLOR params returns four values: the red, green, blue, and alpha values of the current color. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and 1.0 returns the most negative representable integer value. See glColor. The initial value is (1, 1, 1, 1). GL_CURRENT_INDEX params returns one value, the current color index. The initial value is 1. See glIndex. GL_CURRENT_NORMAL params returns three values: the x, y, and z values of the current normal. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and - 1.0 returns the most negative representable integer value. The initial value is (0, 0, 1). See glNormal. GL_CURRENT_RASTER_COLOR 168 Chapter 7
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