HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 403

glStencilFunc

Page 403 highlights

S glStencilFunc glStencilFunc glStencilFunc: set function and reference value for stencil testing. C Specification void glStencilFunc( GLenum func, GLint ref, GLuint mask) Parameters func ref mask Specifies the test function. Eight tokens are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. Specifies the reference value for the stencil test. ref is clamped to the range [0, 2n - 1], where n is the number of bitplanes in the stencil buffer. The initial value is 0. Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1s. Description Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. You draw into the stencil planes using GL drawing primitives, then render geometry and images, using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering. The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the reference value and the value in the stencil buffer. To enable and disable the test, call glEnable and glDisable with argument GL_STENCIL_TEST. To specify actions based on the outcome of the stencil test, call glStencilOp. func is a symbolic constant that determines the stencil comparison function. It accepts one of eight values, shown in the following list. ref is an integer reference value that is used in the stencil comparison. It is clamped to the range [0, 2n - 1], where n is the number of bitplanes in the stencil buffer. mask is bitwise anded with both the reference value and the stored stencil value, with the anded values participating in the comparison. If stencil represents the value stored in the corresponding stencil buffer location, the following list shows the effect of each comparison function that can be specified by func. Only if the comparison succeeds is the pixel passed through to the next stage in the rasterization process (see glStencilOp). All tests treat stencil values as unsigned integers in the range [0, 2n - 1], where n is the number of bitplanes in the stencil buffer. Chapter 17 403

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S
glStencilFunc
Chapter 17
403
glStencilFunc
glStencilFunc
: set function and reference value for stencil testing.
C Specification
void glStencilFunc(
GLenum func,
GLint ref,
GLuint mask)
Parameters
func
Specifies the test function. Eight tokens are valid: GL_NEVER,
GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL,
GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
ref
Specifies the reference value for the stencil test.
ref
is clamped to the
range [0, 2
n
- 1], where
n
is the number of bitplanes in the stencil
buffer. The initial value is 0.
mask
Specifies a mask that is ANDed with both the reference value and the
stored stencil value when the test is done. The initial value is all 1s.
Description
Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. You
draw into the stencil planes using GL drawing primitives, then render geometry and
images, using the stencil planes to mask out portions of the screen. Stenciling is typically
used in multipass rendering algorithms to achieve special effects, such as decals,
outlining, and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome of a comparison
between the reference value and the value in the stencil buffer. To enable and disable the
test, call glEnable and glDisable with argument GL_STENCIL_TEST. To specify actions
based on the outcome of the stencil test, call glStencilOp.
func
is a symbolic constant that determines the stencil comparison function. It accepts
one of eight values, shown in the following list.
ref
is an integer reference value that is
used in the stencil comparison. It is clamped to the range [0, 2
n
- 1], where
n
is the
number of bitplanes in the stencil buffer.
mask
is bitwise anded with both the reference
value and the stored stencil value, with the
and
ed values participating in the
comparison.
If
stencil
represents the value stored in the corresponding stencil buffer location, the
following list shows the effect of each comparison function that can be specified by
func
.
Only if the comparison succeeds is the pixel passed through to the next stage in the
rasterization process (see glStencilOp). All tests treat
stencil
values as unsigned integers
in the range [0, 2
n
- 1], where
n
is the number of bitplanes in the stencil buffer.